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Glitchy physics regression from 4.0.3-rc2 to 4.1 #77181

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etodd opened this issue May 17, 2023 · 2 comments
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Glitchy physics regression from 4.0.3-rc2 to 4.1 #77181

etodd opened this issue May 17, 2023 · 2 comments

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@etodd
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etodd commented May 17, 2023

Godot version

4.1-dev2

System information

MacBook Pro M1

Issue description

I'm getting a lot of weird physics and collision glitches in 4.1-dev2. Never had an issue with any of the previous 4.x builds. The symptoms are similar to #66917: rigid bodies teleporting around and generally glitching. It seems to me like all shapes are affected.

I did a git bisect and the first bad commit appears to be this one: d710af2 although some of the other commits had lesser oddities as well. There might be multiple issues.

Steps to reproduce

As far as I can tell, just have a RigidBody3D collide with a StaticBody3D or another rigid body, and observe the glitchy behavior.

Minimal reproduction project

In this scene, the rubble falls naturally in 4.0.3-rc2, but glitches in 4.1-dev2.

bug.zip

@etodd
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etodd commented May 17, 2023

This looks like it may also be related to #77051

@akien-mga akien-mga added this to the 4.1 milestone May 17, 2023
@etodd
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etodd commented May 17, 2023

Wow. And this is already fixed by #77171. 🎉

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