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I'm getting a lot of weird physics and collision glitches in 4.1-dev2. Never had an issue with any of the previous 4.x builds. The symptoms are similar to #66917: rigid bodies teleporting around and generally glitching. It seems to me like all shapes are affected.
I did a git bisect and the first bad commit appears to be this one: d710af2 although some of the other commits had lesser oddities as well. There might be multiple issues.
Steps to reproduce
As far as I can tell, just have a RigidBody3D collide with a StaticBody3D or another rigid body, and observe the glitchy behavior.
Minimal reproduction project
In this scene, the rubble falls naturally in 4.0.3-rc2, but glitches in 4.1-dev2.
Godot version
4.1-dev2
System information
MacBook Pro M1
Issue description
I'm getting a lot of weird physics and collision glitches in 4.1-dev2. Never had an issue with any of the previous 4.x builds. The symptoms are similar to #66917: rigid bodies teleporting around and generally glitching. It seems to me like all shapes are affected.
I did a
git bisect
and the first bad commit appears to be this one: d710af2 although some of the other commits had lesser oddities as well. There might be multiple issues.Steps to reproduce
As far as I can tell, just have a RigidBody3D collide with a StaticBody3D or another rigid body, and observe the glitchy behavior.
Minimal reproduction project
In this scene, the rubble falls naturally in 4.0.3-rc2, but glitches in 4.1-dev2.
bug.zip
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