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No autocompletion for enums in match #72328

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Pan-Horacy opened this issue Jan 29, 2023 · 8 comments · May be fixed by #79424
Open

No autocompletion for enums in match #72328

Pan-Horacy opened this issue Jan 29, 2023 · 8 comments · May be fixed by #79424

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@Pan-Horacy
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Godot version

v4.0.beta16.official [518b9e5]

System information

Windows 10, Forward+

Issue description

Missing autocompletion when using enums inside match statements.
image
The same situation in current 3.5 for comparison:
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Steps to reproduce

  1. Create Enum
  2. Create match statement that uses enum
  3. Try to write case for it

Minimal reproduction project

minimal_project.zip

@hd-genius
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I'd like to be assigned to work on this issue.

@Zireael07
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Contributor

@hd-genius Godot does not practice assigning - just make a PR

@hd-genius
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Okay, thanks for letting me know!

@vnen vnen removed this from the 4.0 milestone Feb 22, 2023
@Eliwi
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Eliwi commented Apr 26, 2023

Having the same issue in Godot 4.0.2, this is greatly affecting my workflow efficiency

@cdrch
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cdrch commented Jul 9, 2023

Just reporting that the issue is still present in Godot v4.1.stable.official [9704596]. Enum autocompletion also still works outside of match, and all other forms of autocompletion that I tested worked within match.

@DarkBiquette666
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Still not working in 4.3

@yadavvishal1
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Same problem:
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 32.0.15.6109) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)

Image

@Lexyth
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Lexyth commented Dec 5, 2024

Just to mention it, autocomplete does work when the colon is already present, at least in v4.3.stable.official [77dcf97].
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