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Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Godot version
4.0.beta3.mono
System information
Windows 10, Vulkan, Nvidia RTX 2080 TI
Issue description
When "Embed Subwindows" is set to false in the project settings, popup windows made by MenuButtons don't get placed/scaled relative to the "parent" window
unscaled parent window^
the popup window is scaled correctly when the parent window is not scaled at all.
scaled parent window^
and when maximized, the popup window stays the same size (and even in the same place) making it hard to read on high-DPI devices
This is easily fixed by setting "Embed Subwindows" to true in the project settings, but i want to also have a file dialog window that's not embedded
Steps to reproduce
make a new project
go to the project settings
set the window width and height to 1920 and 1080
set embed subwindows to false
set the stretch mode to "viewport" or "canvas items"
make a new scene
make a Control node
make a Container node as a child of the control node
make a MenuButton node as a child of the container node
Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Godot version
4.0.beta3.mono
System information
Windows 10, Vulkan, Nvidia RTX 2080 TI
Issue description
When "Embed Subwindows" is set to false in the project settings, popup windows made by MenuButtons don't get placed/scaled relative to the "parent" window
unscaled parent window^
the popup window is scaled correctly when the parent window is not scaled at all.
scaled parent window^
and when maximized, the popup window stays the same size (and even in the same place) making it hard to read on high-DPI devices
This is easily fixed by setting "Embed Subwindows" to true in the project settings, but i want to also have a file dialog window that's not embedded
Steps to reproduce
or
Minimal reproduction project
subwindows.zip
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