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I've been looking into open PRs and a bit through the code, but this doesn't seem to be implemented. If it is, it would be nice to add it here. If it needs to be added, I think taking an approach similar to that of modules would be nice.
Steps to reproduce
Any GDExtension project.
Minimal reproduction project
Any GDExtension project.
The text was updated successfully, but these errors were encountered:
Chaosus
changed the title
Unnable to add a custom icon to a GDExtension's custom node
Unable to add a custom icon to a GDExtension's custom node
Nov 26, 2022
Perhaps, it could be done similarly as it is done in engine module development. An "icons/" folder would hold svg files for the class icons. Each file named after the class it represents. And those assets would be embedded into the compiled lib. Is this possible?
Perhaps, it could be done similarly as it is done in engine module development. An "icons/" folder would hold svg files for the class icons. Each file named after the class it represents. And those assets would be embedded into the compiled lib. Is this possible?
I tested it with godot 4 beta 8 and it doesn't work
Godot version
Godot_v4.0-beta6
System information
Any OS
Issue description
I was wondering if this should be a proposal instead, but I consider it a regression since you were able to do it in Godot 3.x, for example:
I've been looking into open PRs and a bit through the code, but this doesn't seem to be implemented. If it is, it would be nice to add it here. If it needs to be added, I think taking an approach similar to that of modules would be nice.
Steps to reproduce
Any GDExtension project.
Minimal reproduction project
Any GDExtension project.
The text was updated successfully, but these errors were encountered: