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Converting a project from 3 to 4 is does not preserve the input map.
Godot 3.5.1 version:
Godot 4B2 version:
As you can see, the keyboard inputs (including default ones, like left on the keyboard being associated with ui_left) get destroyed by the conversion process, and controller inputs get lost too.
If nothing else, the default inputs that are automatically created with the project ought to port properly, since we know what those look like in both versions.
Steps to reproduce
Make a godot 3 project, convert to godot 4. Open the input map, note that information has been lost.
Godot version
v3.5.stable.official [991bb6a], v4.0.beta2.official [f8745f2]
System information
Window 10
Issue description
Converting a project from 3 to 4 is does not preserve the input map.
Godot 3.5.1 version:
![image](https://user-images.githubusercontent.com/89282845/194778041-9033cabb-ce87-4195-8531-9e80eca56ba5.png)
Godot 4B2 version:
![image](https://user-images.githubusercontent.com/89282845/194777990-b279166c-e7c0-4392-a168-1cc5311526db.png)
As you can see, the keyboard inputs (including default ones, like left on the keyboard being associated with ui_left) get destroyed by the conversion process, and controller inputs get lost too.
If nothing else, the default inputs that are automatically created with the project ought to port properly, since we know what those look like in both versions.
Steps to reproduce
Make a godot 3 project, convert to godot 4. Open the input map, note that information has been lost.
Minimal reproduction project
InputMapExample.zip
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