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Conversion from V3.5.1 to V4Beta2 does not preserve input map #67156

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Proggle opened this issue Oct 9, 2022 · 2 comments · Fixed by #71753
Closed

Conversion from V3.5.1 to V4Beta2 does not preserve input map #67156

Proggle opened this issue Oct 9, 2022 · 2 comments · Fixed by #71753

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@Proggle
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Proggle commented Oct 9, 2022

Godot version

v3.5.stable.official [991bb6a], v4.0.beta2.official [f8745f2]

System information

Window 10

Issue description

Converting a project from 3 to 4 is does not preserve the input map.

Godot 3.5.1 version:
image

Godot 4B2 version:
image

As you can see, the keyboard inputs (including default ones, like left on the keyboard being associated with ui_left) get destroyed by the conversion process, and controller inputs get lost too.

If nothing else, the default inputs that are automatically created with the project ought to port properly, since we know what those look like in both versions.

Steps to reproduce

Make a godot 3 project, convert to godot 4. Open the input map, note that information has been lost.

Minimal reproduction project

InputMapExample.zip

@Calinou
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Calinou commented Oct 9, 2022

The key input part is already reported in #57311.

@xyproto
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xyproto commented Oct 9, 2022

Could this also be related to #67135 ?

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4 participants