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[4.0 a1] Input map keys wiped when upgrading from Godot 3 #57311
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I can confirm this on |
Same thing applies to Shortcut property of the Button (as in, a Control type, not in a physical button on the keyboard :P ) The bigger the project, the more annoying this is going to be. |
Yeah, Should this really be handled by some engine code or should some modification be made to one of those project converters floating around? See #51273, #43662 and a couple of others to do with implementation of the "Physical" key support in For |
I'd go for modifying one of the project converters, AND shipping said converter with the next alpha. |
Also it needs to change I wouldn't bother with this though. As already said, this should be handled by converters. |
Godot version
4.0 alpha 1
System information
Linux Manjaro, Vulkan, Intel Kaby Lake
Issue description
Title.
They're set to "Physical" with no key associated.
Steps to reproduce
Import a project from Godot 3, I guess? (Running it once may or may not be required)
Minimal reproduction project
N/A
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