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Unlike textures specified in a BaseMaterial3D, textures specified in an OmniLight3D or SpotLight3D's Projector property are not detected as used in 3D. This means VRAM compression is not used, which wastes memory for high-resolution textures.
Related to #62031.
Godot version
4.0.alpha (1847094)
System information
Fedora 36, GeForce GTX 1080 (NVIDIA 510.68.02)
Issue description
Unlike textures specified in a BaseMaterial3D, textures specified in an OmniLight3D or SpotLight3D's Projector property are not detected as used in 3D. This means VRAM compression is not used, which wastes memory for high-resolution textures.
Note: Projector rendering is currently broken, but 3D detection can still be fixed in the meantime.
Steps to reproduce
Minimal reproduction project
test_projector_detect_3d.zip
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