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Vulkan: TileMaps sometimes render incorrectly on Android #61789
Comments
Can you reproduce this after switching to the OpenGL rendering backend in the Project Settings? |
@Calinou, I changed No idea why it's talking about Vulkan when I'm not even using it in this case. |
Same error with 4.0-dev alpha 10, switched to GLES3 backend and appears same message in Android. I have a Redmi 9T and have GLES3 drivers on Adreno GPU. @Dan-Gamin did you solve this? |
I'm seeing the source code and seems the gles3 backend is not compiled...
|
Did you have set in the buildserver the GLES3_ENABLED option in android export template @Calinou? Do you use Azure Pipelines to deploy the builds? |
Vulkan is hardcoded here, GLES3 can't be used yet:
Edit: This was fixed by #69355. |
I had the same issue. I was able to switch the renderer to gl_compatibility in Godot 4.0.beta10 and that fixes it. |
had the same issue on Android export using Godot 4.0.2.stable. Disabling |
This was likely fixed by #84852 Which will be part of 4.2.1. Once 4.2.1, please test again and confirm |
Can anyone reproduce this in 4.2.1 or later? |
Godot version
4.0-alpha9
System information
PC: Windows 10 64-bit; Phone: Samsung Galaxy A50
Issue description
I'm working on little farming game. I played the game on my android phone, and I see that the tilemaps render incorrectly and look extremely weird.
Screen_Recording_20220607-150240_Farming.Game.mp4
Sometimes the game runs normal without any glitches, other times it looks extremely weird.
Steps to reproduce
Minimal reproduction project
Since my game is very small and I plan to open source it anyway. You can download it here.
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