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3D KinematicBody is not correctly detecting collision with PlaneShape #5910
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I can confirm this happens on Linux 64bit 2.1 RC1 |
Still present on 2.1.2. I'm attaching test scenes, the one called test_plane.tscn should print COLLISION on contact like test.tscn. |
@bojidar-bg this is present currently in master as of Dec 19th 2017 |
Can confirm in master 394e6d5 |
Area's don't appear to detect plane collision shapes either |
is_on_floor() reports false when using a planeshape collision shape. |
The plane shape is not meant to be a floor, but is meant to kind of world margin... For this reason it doesn't work properly. |
Can confirm this on current master (0babb) |
Operating system or device - Godot version:
Windows 10 64bit - Godot 2.1 RC1
Issue description (what happened, and what was expected):
The KinematicBody
is_colliding()
function does not return true when the body is colliding with an object that has a PlaneShape collision shape. It does still get stopped by the object, but doesn't report the collision.Steps to reproduce:
Create a StaticBody with a PlaneShape collision. Create a KinematicBody with a simple BoxShape collision, and add a script to it to move into the StaticBody. Print
is_colliding()
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