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Godot version: master
Issue description: kinematic vs static plane same condition, other collision mesh type has no problem.
Steps to reproduce:
extends KinematicBody
func _ready(): pass
func _physics_process(delta): move_and_slide(Vector3(0,-1,0),Vector3(0,1,0)) if is_on_floor(): print("I am on Ground")
The text was updated successfully, but these errors were encountered:
Duplicate of #5910.
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Godot version:
master
Issue description:
kinematic vs static plane
same condition, other collision mesh type has no problem.
Steps to reproduce:
extends KinematicBody
func _ready():
pass
func _physics_process(delta):
move_and_slide(Vector3(0,-1,0),Vector3(0,1,0))
if is_on_floor():
print("I am on Ground")
The text was updated successfully, but these errors were encountered: