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In-Editor API documentation display aberration in 3.4 #54551
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I can't reproduce the issue on Linux with 3.4 RC 3 and the default theme. Which theme configuration are you using? |
I just changed default theme color settings and didn't use any other theme |
I can reproduce this on 3.5.beta.custom_build [a79e4d0] on Linux, but only when setting the font hinting to None in the Editor Settings. It happens regardless of display scaling and persists after restarting the editor. 200% scaling200% scaling (font hinting set to None in the Project Settings) |
CC @bruvzg |
It's a regression from #52752, probably some of horizontal offsets were not converted to |
CC @Listwon |
Fixed by #55440. |
Godot version
3.4 rc3
System information
MacOS 11.6.1 Big Sur Intel CPU and Intel GPU
Issue description
this issue appeared in some beta version, but I can't remember which version is, sorry report it so late
in 3.4 rc3

in 3.3.4 stable

Steps to reproduce
just search some help in editor
Minimal reproduction project
No response
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