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MeshDataTool crash when changing vertex data. #49027
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For the record, it crashes because you are expected to have exactly 4 bones and weights on each vertex, or nothing at all. I'll submit a fix for the crash shortly, but for this to work you would need to pad your arrays to the required size (or avoid setting them if they are empty). |
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Godot version:
Godot_v3.3.1-stable_x11.64
OS/device including version:
Manjaro Linux x86_64
Intel i5-6600K (4) @ 3.900GHz
NVIDIA GeForce GTX 1060 6GB 460.80
Issue description:
When using DataMeshTool to change vertex bones, vertex weights and possibly other attributes it crashes when using
commit_to_surface
. I've set these values to empty PoolArrays in the reproduction project, but from my testing it also crashes when using valid data.Steps to reproduce:
Backtrace
Minimal reproduction project:
BugReport.zip
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