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I tried compiling with mono, and I encountered this error.
Core\Extensions\ResourceLoaderExtensions.cs(5,70): error CS0246: The type or namespace name 'CacheMode' could not be found (are you missing a using directive or an assembly reference?) [F:\Git\godot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
Core\Extensions\ResourceLoaderExtensions.cs(5,90): error CS0103: The name 'CacheMode' does not exist in the current context [F:\Git\godot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
Core\Rect2.cs(202,31): error CS0246: The type or namespace name 'Side' could not be found (are you missing a using directive or an assembly reference?) [F:\Git\godot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
Core\Rect2i.cs(197,32): error CS0246: The type or namespace name 'Side' could not be found (are you missing a using directive or an assembly reference?) [F:\Git\godot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
Steps to reproduce:
Generate the mono glue, and then try to compile Godot with mono.
Minimal reproduction project:
N/A
The text was updated successfully, but these errors were encountered:
May be regression from my commit (#45959), try to change CacheMode to ResourceLoader.CacheMode in modules\mono\glue\GodotSharp\GodotSharp\Core\Extensions\ResourceLoaderExtensions.cs and see if it's compiles.
IDK why it's doesn't compiles for you, even OmniSharp suggests to simplify name.
Godot version:
2b95372
OS/device including version:
Microsoft Windows 10 Version 1909
Issue description:
I tried compiling with mono, and I encountered this error.
Steps to reproduce:
Generate the mono glue, and then try to compile Godot with mono.
Minimal reproduction project:
N/A
The text was updated successfully, but these errors were encountered: