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Negative lights not working as expected #41901
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It looks like values are getting written below 0. I guess there needs to be a check to ensure that values are clamped at 0 |
Yeah should all black, the red circle happen because is overflow of the values outside of linear postprocess |
@Yetizone set the tonemap mode to |
I see, thanks for the tip ! |
Fixed by #42056. |
This issue still happens in master. I think it should remain open for now. I noticed the PR targeting 3.2 with a fix got merged so I'll write one for master now. |
Godot version:
v3.2.2.stable (Mono version)
OS/device including version:
Windows 10 Pro
Intel i7 (Old Gen)
Nvidia 970GTX with 441.20 driver.
Issue description:
At using negative lights at any Tonemap other than linear one the negative lights don't work anymore (Only work on 1 of 4).
Affects all lights.
Steps to reproduce:
1.) Download the provided project.
2.) Check the first scene in the project and the projected light from the spotlight.
Minimal reproduction project:
ShowcaseIssues.zip
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