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Godot names nodes in reverse order when duplicating more then 1 #38162
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I took a look at the code and couldn't figure it out. https://github.com/godotengine/godot/blob/master/editor/scene_tree_dock.cpp#L556 If I change the loop to If I change If I change How do we place duplicated nodes after other duplicated nodes? |
Might be because renaming is automatically done, and propagates up the tree, not down. So you'd duplicate the nodes, wait for them to rename, then sort. Or rename them before adding the copy to the scene tree. |
@aaronfranke That's strange - I ran into this issue today and made the same change as you did to see if it fixes it (change |
Godot version:
3.2.1
OS/device including version:
Windows 10 Pro Education 64 bit
Issue description:
when duplicating nodes the editor seems to name them in reverse order.
Steps to reproduce:
Minimal reproduction project:
Not needed
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