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Issue description:
adding a uniform sampler2D shader parameter and assigning a png which is 256x1 pixels causes the error ERROR: resize: Image height must be greater than 0. At: core/image.cpp:891..
What are the import settings of the PNG file in question? You can view them by selecting the image in the FileSystem dock then going to the Import dock. There are known issues when using the VRAM compression mode on very small images (< 16 pixels in either dimension).
Godot version:
3.2 stable
OS/device including version:
Linux 5.5.8
Issue description:
adding a
uniform sampler2D
shader parameter and assigning a png which is 256x1 pixels causes the errorERROR: resize: Image height must be greater than 0. At: core/image.cpp:891.
.Steps to reproduce:
Note: changing the image to a 256x2 pixel image doesn't cause the error anymore
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