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Android Export issue: jarsigner error #1, export.cpp warnings #3294
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The warnings are unrelated and should eventually be removed I guess.Would On Sat, Jan 9, 2016 at 1:36 PM, Roberto Giaconia [email protected]
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Steps:
the bar loads till 99%, while a message like "debug apk something" is shown, then popup: |
Can you check the console (command line) and/or debug error log and paste the entire error? |
Sorry I'm relatively new to godot, how do I do it? |
I believe this was fixed by #5235. |
this is generally also because of wrong Java version. I would kill to be On Fri, Jul 8, 2016 at 11:28 AM, Rémi Verschelde [email protected]
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This used to be due to wrong Java version, but honestly since I started using Godot I never saw anyone not manage to sign jars due to OpenJDK 7 or OpenJDK 8. But I've seen that argument a lot :p |
I can't sign jars with OpenJDK 9 :P On Fri, Jul 8, 2016 at 11:45 AM, Rémi Verschelde [email protected]
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Though It seems to be our fault, Jarsigner throws an error because the date On Fri, Jul 8, 2016 at 11:48 AM, Juan Linietsky [email protected] wrote:
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Didn't even know Java 9 was a thing already :p |
Hi!
First of all, the installation of both godot and the android requirements went great, the guide is clear.
Then, I was able to produce and apk, but it doesn't work because of these errors.
First, jarsigner error #1, which was resolved in another issue by deleting META-INF from the apk. However I didn't find any META-INF.
In fact, this problem is probably caused by a bunch of export.cpp errors.
Whenever I try to export to Android, the program outputs these:
[4 times]
and then
I tried it on a almost plain project of mine and on the "Area 2D input events" demo project.
So, am I missing somthing?
I'm using Ubuntu Studio 14.04, tried both Godot 1.1 and the last Alpha of 2.0 (the errors are the same)
Using Openjdk 6 from ubuntu repositories.
Thanks in advance!
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