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Collision section of GridMap is outdated when compared to TileMap #3284
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We should probably postpone this to 3.0 :) |
GridMap improvements will be added to 3.0 or moved to 3.1? Another feature that needs is the possibility to have a non uniform cell size, on Y in particular. |
probably moved to 3.1
…On Fri, Jun 30, 2017 at 7:22 AM, eon-s ***@***.***> wrote:
GridMap improvements will be added to 3.0 or moved to 3.1?
Another feature that needs is the possibility to have a non uniform cell
size, on Y in particular.
And to be able to move the origin (it tends to center itself on [0,0,0]).
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<#3284 (comment)>,
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unless someone wants to contribute them, of course
…On Fri, Jun 30, 2017 at 7:31 AM, Juan Linietsky ***@***.***> wrote:
probably moved to 3.1
On Fri, Jun 30, 2017 at 7:22 AM, eon-s ***@***.***> wrote:
> GridMap improvements will be added to 3.0 or moved to 3.1?
>
> Another feature that needs is the possibility to have a non uniform cell
> size, on Y in particular.
> And to be able to move the origin (it tends to center itself on [0,0,0]).
>
> —
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly, view it on GitHub
> <#3284 (comment)>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AF-Z204txWo83T4GNryPBT-q_gMoKBOMks5sJMxygaJpZM4HBhKP>
> .
>
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Still relevant in the current master branch. It should now be ported to benefit from |
There is no way to set friction for GridMap, or set physic layer/mask. The missing properties are in the 'Collision' section of TileMap:
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