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Collision section of GridMap is outdated when compared to TileMap #3284

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Tracked by #45333 ...
kubecz3k opened this issue Jan 8, 2016 · 5 comments · Fixed by #56006
Closed
Tracked by #45333 ...

Collision section of GridMap is outdated when compared to TileMap #3284

kubecz3k opened this issue Jan 8, 2016 · 5 comments · Fixed by #56006

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@kubecz3k
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kubecz3k commented Jan 8, 2016

There is no way to set friction for GridMap, or set physic layer/mask. The missing properties are in the 'Collision' section of TileMap:
gridmapcollision

@neikeq
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neikeq commented Jun 3, 2016

We should probably postpone this to 3.0 :)

@kubecz3k kubecz3k modified the milestones: 3.0, 2.1 Jun 3, 2016
@eon-s
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eon-s commented Jun 30, 2017

GridMap improvements will be added to 3.0 or moved to 3.1?

Another feature that needs is the possibility to have a non uniform cell size, on Y in particular.
And to be able to move the origin (it tends to center itself on [0,0,0]).

@reduz
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reduz commented Jun 30, 2017 via email

@reduz
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reduz commented Jun 30, 2017 via email

@kubecz3k kubecz3k changed the title GridMap is outdated when compared to TileMap Collision section of GridMap is outdated when compared to TileMap Aug 18, 2017
@reduz reduz modified the milestones: 3.0, 3.1 Sep 29, 2017
@akien-mga
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Still relevant in the current master branch. It should now be ported to benefit from PhysicsMaterial.
Not critical for 3.1 though, so moving to next milestone.

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7 participants