Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

"Error" displayed instead of flip x/y buttons in 2d tile editor mode. #25

Closed
atnas opened this issue Feb 11, 2014 · 2 comments
Closed

Comments

@atnas
Copy link

atnas commented Feb 11, 2014

image

windowsx64

@atnas
Copy link
Author

atnas commented Feb 12, 2014

Doing a search for the buttons in the source, they are listed under MirrorX and MirrorY in tools/editor/plugins/tile_map_editor_plugin.cpp (from what I can tell, however I do not know C++, only Ruby, so excuse me if I have made an error)

tools/editor/icons/ does not contain icon_mirrorx.png or icon_mirrory.png. Do these exist? And more importantly, is creating them the solution? I can create icons for those buttons if it will fix the problem.

@godotengine
Copy link
Collaborator

polished and tidied up

AndreaCatania added a commit to GodotECS/godot that referenced this issue Aug 10, 2021
Extend tests for DataBuffer and add tests for BitArray
lawnjelly added a commit to lawnjelly/godot that referenced this issue Apr 13, 2023
…mings

2D Hierarchical culling - fix timing code and quick reject for item m…
YeldhamDev pushed a commit to YeldhamDev/godot that referenced this issue Dec 5, 2023
…e-export-var

Switch to use Android SDK path for sdkmanager tool
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant