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Mono/C# support for HTML5 #20270

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akien-mga opened this issue Jul 19, 2018 · 7 comments · Fixed by #33603
Closed

Mono/C# support for HTML5 #20270

akien-mga opened this issue Jul 19, 2018 · 7 comments · Fixed by #33603

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@akien-mga
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Bringing Mono/C# to the HTML5 platform will probably come only after #20267 and #20268, but opening this issue to keep track of what needs to be done and progress.

CC @neikeq

@DavidJVitale
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FYI: some links on the Godot website link to outdated information about Mono -> WASM support. This appears to be the repository with the most active development and up-to-date information about the project.

https://github.com/mono/mono/tree/master/sdks/wasm

@akien-mga
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Moving to 3.2 milestone, for 3.1 the focus is on getting the desktop platforms in good shape, plus maybe Android support if we can figure out the buildsystem.

@akien-mga akien-mga modified the milestones: 3.1, 3.2 Dec 17, 2018
@DleanJeans
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Anything I can do to help progress this and other HTML5 related issues?

@unicomp21
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Is this working in 3.2?

@nhold
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nhold commented Jun 28, 2019

I don't think that will work @DavidJVitale because I believe it would have trouble converting the godot API as those are just wrappers around the C++ code. It might be an idea to do IL2CPP using Brute then C++->Javascript through emscripten, although it's closed source while in development developers can request access to it?

@DeafMan1983
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And Mono/C#: WebAssembly and LLVM support?

mrushyendra added a commit to mrushyendra/godot that referenced this issue May 26, 2020
Simple fix for godotengine#38627. iOS (godotengine#20268) and HTML5 (godotengine#20270) removed from list of exceptions
for platforms supported in warning message.
akien-mga pushed a commit to akien-mga/godot that referenced this issue Jun 4, 2020
Simple fix for godotengine#38627. iOS (godotengine#20268) and HTML5 (godotengine#20270) removed from list of exceptions
for platforms supported in warning message.

(cherry picked from commit 3d03be7)
huhund pushed a commit to huhund/godot that referenced this issue Nov 10, 2020
Simple fix for godotengine#38627. iOS (godotengine#20268) and HTML5 (godotengine#20270) removed from list of exceptions
for platforms supported in warning message.

(cherry picked from commit 3d03be7)
@hydroper
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hydroper commented Jun 4, 2023

Where can I track the progress on C# support for Godot 4?

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7 participants