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Eye Icon Button is not working Godot 2.1.5 rc (regression) #17722
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lol, this is because you have a 2d node under a 3d one. if you disable the 3d node, the 2d won't be hidden with it add your 2d node under a canvas layer (for gui stuff) remember, think of the colors. green = 2d, red = 3d. hope that helps |
what do you mean "not working"? as akien said, is it the actual button not being clicked, or when you click the eye icon it's not doing what you expected? little more specific please, not sure what issue is (sorry if language barrier) |
When you clicked the eye icon button, this is not working, this icon is for visibility :-) right? Sorry if I was incomplete for details. |
Can you provide an example project where it's not working? I still don't understand what's not working. |
Edit: moved to the top for reference Can confirm on 2.1.5 beta2
Issue details: Expected: Clicking on the button hides the node, the eye shuts. Reproduction steps:
|
Thanks for the details, I can reproduce it too now. It worked fine in 2.1.4 so it's a regression. The bug is already present in 2.1.5-beta1, so the regression is earlier than that. |
Fixed by 3764cf6. |
FIXED!!! Thanks everyone, I am happy again :-P |
How about master branch? |
No the master branch's code was correct, and it's the one your backported to the 2.1 branch - but on 2.1 the Spatial methods were different :) |
Bugsquad (@Noshyaar) edit: additional details, formatting
OS/Godot Version: Arch Linux, 2.1.5-beta2, 2.1.5-rc
Issue details:
Expected: Clicking on the button hides the node, the eye shuts.
Happened: Printed "Toggle Visible", node stays visible, the eye doesn't shut.
Using Property Editor to uncheck
visibility
still worksReproduction steps:
OS/device including version:
ArchLinux
Issue description:
eye icon button is not working
Steps to reproduce:
You can play with the eye icon button in your project is not working. This eye icon button is for node visibility in your current scene.
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