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Godot 3.0 editor crashes on alt + mouse scroll in 3D Maya navigation scheme #16181
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Cannot confirm. 3.0 stable Win 7 64bit. Radeon RX 470, Driver version 18.1.1 Changed 3D nav to Maya preset and alt+MMB does not crash nor does alt+/-scrolling. |
Cannot confirm on archlinux either. 3.0 stable and commit e836a7d, 64 bit, using intel HD graphics 5500, propably mac specific |
Same issue but only when NOT using a mouse. Crashes every time I try to 2 finger scroll. |
I can't reproduce it on Linux in the current master branch. |
I cannot reproduce it on Windows 10 with Godot 3.2.1 further confirming it to be a macOS specific issue. |
I can reproduce it on MacOS + Godot stable 3.2 with Maya Mouse scheme when trying to navigate with the touchpad.
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Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes the 3.2 branch of godotengine#16181
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine#16181 on the master branch
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine#16181 on the master branch (cherry picked from commit 394a782)
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine#16181 on the master branch
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine#16181 on the master branch (cherry picked from commit 394a782)
Godot version:
3.0 64-bit
OS/device including version:
MAC OS (Yosemite)
Mac Pro (Early 2008)
Processor 2x3 GHz Quad-Core intel Xeon
18GB 800MHz DDR2 FB-DIMM
ATI Radeon HD 5870 1024 MB
Issue description:
When I open any godot project (I have already set 3d navigation scheme to Maya), and hold alt and try to scroll with the mouse middle button, the editor crashes immediately
Steps to reproduce:
Open godot editor any project
Go to settings, set 3d Navigation scheme to Maya
Go back to the editor viewport, hold alt and try mouse scroll (the zoom in/out combination for Maya)
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