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Viewport reacts to input in other docks/tools #11997
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Is it WASD in particular? These are polled differently with direct input when freelook is active. However, freelook can only be active when RMB is pressed and the viewport has focus, which both shouldn't be the case in this save dialog... |
Only found it working (or rather, not working) with WASD, so that may be the case. |
duplicated of #11556 ? |
I just tried it but couldn't reproduce the issue, can you confirm that it's fixed? Since #11556 seems to be platform-specific: I'm testing on Mageia 6 x86_64 (Linux, Plasma 5). |
Is this possibly related to #15199 ? Probably not. I just bring it up because both involve input misdirection amongst Godot sub/windows. |
Can confirm this no longer happens with current master. Fixed. |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 7 x64, master@18d3ha0c
Issue description:
Pressing
W
,A
,S
,D
is always registered in the viewport, even if other docks or tools are focused and used. (Example: Renaming things, filtering the scene node list or saving.)Steps to reproduce:
W
,A
,S
,D
shortcutsLink to minimal example project:
GIF of the issue:
https://i.imgur.com/nvVzETr.gif
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