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The visuals get stretched but mouse position data isn't stretched.
On the other hand, in the "_input(i):" function when i has the type "InputEvent.MOUSE_MOTION" , i.pos works as expected.
(Thanks for the great engine, maybe one day I can learn it enough to send code fixes...)
The text was updated successfully, but these errors were encountered:
This is expected, as Input works at the entire application level, guess it should be docummented, so i'm not closing this until it is.
On Mon, Feb 17, 2014 at 12:21 AM, Fatih Pense [email protected]:
The visuals get stretched but mouse position data isn't stretched. On the other hand, in the "_input(i):" function when i has the type "InputEvent.MOUSE_MOTION" , i.pos works as expected. (Thanks for the great engine, maybe one day I can learn it enough to send code fixes...) Reply to this email directly or view it on GitHubhttps://github.com//issues/103 .
Reply to this email directly or view it on GitHubhttps://github.com//issues/103 .
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Merge pull request godotengine#103 from sshiiden/blazium-dev
cdccd5f
Update LOGO_LICENSE.txt
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The visuals get stretched but mouse position data isn't stretched.
On the other hand, in the "_input(i):" function when i has the type "InputEvent.MOUSE_MOTION" , i.pos works as expected.
(Thanks for the great engine, maybe one day I can learn it enough to send code fixes...)
The text was updated successfully, but these errors were encountered: