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C#: Add source generator for signals as events
Changed the signal declaration signal to: ``` // The following generates a MySignal event [Signal] public delegate void MySignalEventHandler(int param); ```
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7 changes: 7 additions & 0 deletions
7
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,7 @@ | ||
namespace Godot.SourceGenerators.Sample; | ||
|
||
public partial class EventSignals : Godot.Object | ||
{ | ||
[Signal] | ||
public delegate void MySignalEventHandler(string str, int num); | ||
} |
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