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Explain parameter usage in GPUParticles3D.xml and GPUParticles2D.xml
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Co-Authored-By: A Thousand Ships <[email protected]>
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thmasn and AThousandShips committed Dec 5, 2023
1 parent d76c1d0 commit def5545
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1 change: 1 addition & 0 deletions doc/classes/GPUParticles2D.xml
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<param index="4" name="flags" type="int" />
<description>
Emits a single particle. Whether [param xform], [param velocity], [param color] and [param custom] are applied depends on the value of [param flags]. See [enum EmitFlags].
The default ParticleProcessMaterial will overwrite [param color] and use the contents of [param custom] as [code](rotation, age, animation, lifetime)[/code].
</description>
</method>
<method name="restart">
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1 change: 1 addition & 0 deletions doc/classes/GPUParticles3D.xml
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Expand Up @@ -35,6 +35,7 @@
<param index="4" name="flags" type="int" />
<description>
Emits a single particle. Whether [param xform], [param velocity], [param color] and [param custom] are applied depends on the value of [param flags]. See [enum EmitFlags].
The default ParticleProcessMaterial will overwrite [param color] and use the contents of [param custom] as [code](rotation, age, animation, lifetime)[/code].
</description>
</method>
<method name="get_draw_pass_mesh" qualifiers="const">
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