-
-
Notifications
You must be signed in to change notification settings - Fork 21.3k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #82955 from paulloz/testing-source-generators
Add unit tests for C# source generators
- Loading branch information
Showing
42 changed files
with
3,411 additions
and
0 deletions.
There are no files selected for viewing
82 changes: 82 additions & 0 deletions
82
...s/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/CSharpSourceGeneratorVerifier.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,82 @@ | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using Microsoft.CodeAnalysis; | ||
using Microsoft.CodeAnalysis.CSharp.Testing; | ||
using Microsoft.CodeAnalysis.Testing; | ||
using Microsoft.CodeAnalysis.Testing.Verifiers; | ||
using Microsoft.CodeAnalysis.Text; | ||
|
||
namespace Godot.SourceGenerators.Tests; | ||
|
||
public static class CSharpSourceGeneratorVerifier<TSourceGenerator> | ||
where TSourceGenerator : ISourceGenerator, new() | ||
{ | ||
public class Test : CSharpSourceGeneratorTest<TSourceGenerator, XUnitVerifier> | ||
{ | ||
public Test() | ||
{ | ||
ReferenceAssemblies = ReferenceAssemblies.Net.Net60; | ||
|
||
SolutionTransforms.Add((Solution solution, ProjectId projectId) => | ||
{ | ||
Project project = solution.GetProject(projectId)! | ||
.AddMetadataReference(Constants.GodotSharpAssembly.CreateMetadataReference()); | ||
|
||
return project.Solution; | ||
}); | ||
} | ||
} | ||
|
||
public static Task Verify(string source, params string[] generatedSources) | ||
{ | ||
return Verify(new string[] { source }, generatedSources); | ||
} | ||
|
||
public static Task VerifyNoCompilerDiagnostics(string source, params string[] generatedSources) | ||
{ | ||
return VerifyNoCompilerDiagnostics(new string[] { source }, generatedSources); | ||
} | ||
|
||
public static Task Verify(ICollection<string> sources, params string[] generatedSources) | ||
{ | ||
return MakeVerifier(sources, generatedSources).RunAsync(); | ||
} | ||
|
||
public static Task VerifyNoCompilerDiagnostics(ICollection<string> sources, params string[] generatedSources) | ||
{ | ||
var verifier = MakeVerifier(sources, generatedSources); | ||
verifier.CompilerDiagnostics = CompilerDiagnostics.None; | ||
return verifier.RunAsync(); | ||
} | ||
|
||
public static Test MakeVerifier(ICollection<string> sources, ICollection<string> generatedSources) | ||
{ | ||
var verifier = new Test(); | ||
|
||
verifier.TestState.AnalyzerConfigFiles.Add(("/.globalconfig", $""" | ||
is_global = true | ||
build_property.GodotProjectDir = {Constants.ExecutingAssemblyPath} | ||
""")); | ||
|
||
verifier.TestState.Sources.AddRange(sources.Select(source => | ||
{ | ||
return (source, SourceText.From(File.ReadAllText(Path.Combine(Constants.SourceFolderPath, source)))); | ||
})); | ||
|
||
verifier.TestState.GeneratedSources.AddRange(generatedSources.Select(generatedSource => | ||
{ | ||
return (FullGeneratedSourceName(generatedSource), SourceText.From(File.ReadAllText(Path.Combine(Constants.GeneratedSourceFolderPath, generatedSource)), Encoding.UTF8)); | ||
})); | ||
|
||
return verifier; | ||
} | ||
|
||
private static string FullGeneratedSourceName(string name) | ||
{ | ||
var generatorType = typeof(TSourceGenerator); | ||
return Path.Combine(generatorType.Namespace!, generatorType.FullName!, name); | ||
} | ||
} |
23 changes: 23 additions & 0 deletions
23
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Constants.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
using System.IO; | ||
using System.Reflection; | ||
|
||
namespace Godot.SourceGenerators.Tests; | ||
|
||
public static class Constants | ||
{ | ||
public static Assembly GodotSharpAssembly => typeof(GodotObject).Assembly; | ||
|
||
public static string ExecutingAssemblyPath { get; } | ||
public static string SourceFolderPath { get; } | ||
public static string GeneratedSourceFolderPath { get; } | ||
|
||
static Constants() | ||
{ | ||
ExecutingAssemblyPath = Path.GetFullPath(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location!)!); | ||
|
||
var testDataPath = Path.Combine(ExecutingAssemblyPath, "TestData"); | ||
|
||
SourceFolderPath = Path.Combine(testDataPath, "Sources"); | ||
GeneratedSourceFolderPath = Path.Combine(testDataPath, "GeneratedSources"); | ||
} | ||
} |
12 changes: 12 additions & 0 deletions
12
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Extensions.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,12 @@ | ||
using System.Reflection; | ||
using Microsoft.CodeAnalysis; | ||
|
||
namespace Godot.SourceGenerators.Tests; | ||
|
||
public static class Extensions | ||
{ | ||
public static MetadataReference CreateMetadataReference(this Assembly assembly) | ||
{ | ||
return MetadataReference.CreateFromFile(assembly.Location); | ||
} | ||
} |
40 changes: 40 additions & 0 deletions
40
...ono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Godot.SourceGenerators.Tests.csproj
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,40 @@ | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
|
||
<PropertyGroup> | ||
<TargetFramework>net6.0</TargetFramework> | ||
|
||
<LangVersion>11</LangVersion> | ||
|
||
<Nullable>enable</Nullable> | ||
<IsPackable>false</IsPackable> | ||
<IsTestProject>true</IsTestProject> | ||
</PropertyGroup> | ||
|
||
<PropertyGroup> | ||
<DefaultItemExcludesInProjectFolder>$(DefaultItemExcludesInProjectFolder);TestData\**</DefaultItemExcludesInProjectFolder> | ||
</PropertyGroup> | ||
|
||
<ItemGroup> | ||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.SourceGenerators.Testing.XUnit" Version="1.1.1" /> | ||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.1" /> | ||
<PackageReference Include="xunit" Version="2.4.2" /> | ||
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5"> | ||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> | ||
<PrivateAssets>all</PrivateAssets> | ||
</PackageReference> | ||
<PackageReference Include="coverlet.collector" Version="3.2.0"> | ||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> | ||
<PrivateAssets>all</PrivateAssets> | ||
</PackageReference> | ||
</ItemGroup> | ||
|
||
<ItemGroup> | ||
<ProjectReference Include="..\..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj" /> | ||
<ProjectReference Include="..\Godot.SourceGenerators\Godot.SourceGenerators.csproj" /> | ||
</ItemGroup> | ||
|
||
<ItemGroup> | ||
<None Include="TestData\**\*.cs" CopyToOutputDirectory="PreserveNewest" /> | ||
</ItemGroup> | ||
|
||
</Project> |
24 changes: 24 additions & 0 deletions
24
...les/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptMethodsGeneratorTests.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
using Xunit; | ||
|
||
namespace Godot.SourceGenerators.Tests; | ||
|
||
public class ScriptMethodsGeneratorTests | ||
{ | ||
[Fact] | ||
public async void Methods() | ||
{ | ||
await CSharpSourceGeneratorVerifier<ScriptMethodsGenerator>.Verify( | ||
"Methods.cs", | ||
"Methods_ScriptMethods.generated.cs" | ||
); | ||
} | ||
|
||
[Fact] | ||
public async void ScriptBoilerplate() | ||
{ | ||
await CSharpSourceGeneratorVerifier<ScriptMethodsGenerator>.Verify( | ||
"ScriptBoilerplate.cs", | ||
"ScriptBoilerplate_ScriptMethods.generated.cs", "OuterClass.NestedClass_ScriptMethods.generated.cs" | ||
); | ||
} | ||
} |
55 changes: 55 additions & 0 deletions
55
...no/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPathAttributeGeneratorTests.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,55 @@ | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
using Microsoft.CodeAnalysis.Text; | ||
using Xunit; | ||
|
||
namespace Godot.SourceGenerators.Tests; | ||
|
||
public class ScriptPathAttributeGeneratorTests | ||
{ | ||
private static (string, SourceText) MakeAssemblyScriptTypesGeneratedSource(ICollection<string> types) | ||
{ | ||
return ( | ||
Path.Combine("Godot.SourceGenerators", "Godot.SourceGenerators.ScriptPathAttributeGenerator", "AssemblyScriptTypes.generated.cs"), | ||
SourceText.From($$""" | ||
[assembly:Godot.AssemblyHasScriptsAttribute(new System.Type[] {{{string.Join(", ", types.Select(type => $"typeof({type})"))}}})] | ||
""", Encoding.UTF8) | ||
); | ||
} | ||
|
||
[Fact] | ||
public async void ScriptBoilerplate() | ||
{ | ||
var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier( | ||
new string[] { "ScriptBoilerplate.cs" }, | ||
new string[] { "ScriptBoilerplate_ScriptPath.generated.cs" } | ||
); | ||
verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::ScriptBoilerplate" })); | ||
await verifier.RunAsync(); | ||
} | ||
|
||
[Fact] | ||
public async void FooBar() | ||
{ | ||
var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier( | ||
new string[] { "Foo.cs", "Bar.cs" }, | ||
new string[] { "Foo_ScriptPath.generated.cs", "Bar_ScriptPath.generated.cs" } | ||
); | ||
verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Foo", "global::Bar" })); | ||
await verifier.RunAsync(); | ||
} | ||
|
||
[Fact] | ||
public async void Generic() | ||
{ | ||
var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier( | ||
new string[] { "Generic.cs" }, | ||
new string[] { "Generic_ScriptPath.generated.cs" } | ||
); | ||
verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Generic" })); | ||
await verifier.RunAsync(); | ||
} | ||
} |
60 changes: 60 additions & 0 deletions
60
.../mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,60 @@ | ||
using Xunit; | ||
|
||
namespace Godot.SourceGenerators.Tests; | ||
|
||
public class ScriptPropertiesGeneratorTests | ||
{ | ||
[Fact] | ||
public async void ExportedFields() | ||
{ | ||
await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify( | ||
new string[] { "ExportedFields.cs", "MoreExportedFields.cs" }, | ||
new string[] { "ExportedFields_ScriptProperties.generated.cs" } | ||
); | ||
} | ||
|
||
[Fact] | ||
public async void ExportedProperties() | ||
{ | ||
await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify( | ||
"ExportedProperties.cs", | ||
"ExportedProperties_ScriptProperties.generated.cs" | ||
); | ||
} | ||
|
||
[Fact] | ||
public async void OneWayPropertiesAllReadOnly() | ||
{ | ||
await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify( | ||
"AllReadOnly.cs", | ||
"AllReadOnly_ScriptProperties.generated.cs" | ||
); | ||
} | ||
|
||
[Fact] | ||
public async void OneWayPropertiesAllWriteOnly() | ||
{ | ||
await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify( | ||
"AllWriteOnly.cs", | ||
"AllWriteOnly_ScriptProperties.generated.cs" | ||
); | ||
} | ||
|
||
[Fact] | ||
public async void OneWayPropertiesMixedReadonlyWriteOnly() | ||
{ | ||
await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify( | ||
"MixedReadOnlyWriteOnly.cs", | ||
"MixedReadOnlyWriteOnly_ScriptProperties.generated.cs" | ||
); | ||
} | ||
|
||
[Fact] | ||
public async void ScriptBoilerplate() | ||
{ | ||
await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify( | ||
"ScriptBoilerplate.cs", | ||
"ScriptBoilerplate_ScriptProperties.generated.cs", "OuterClass.NestedClass_ScriptProperties.generated.cs" | ||
); | ||
} | ||
} |
24 changes: 24 additions & 0 deletions
24
...o/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertyDefValGeneratorTests.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
using Xunit; | ||
|
||
namespace Godot.SourceGenerators.Tests; | ||
|
||
public class ScriptPropertyDefValGeneratorTests | ||
{ | ||
[Fact] | ||
public async void ExportedFields() | ||
{ | ||
await CSharpSourceGeneratorVerifier<ScriptPropertyDefValGenerator>.Verify( | ||
new string[] { "ExportedFields.cs", "MoreExportedFields.cs" }, | ||
new string[] { "ExportedFields_ScriptPropertyDefVal.generated.cs" } | ||
); | ||
} | ||
|
||
[Fact] | ||
public async void ExportedProperties() | ||
{ | ||
await CSharpSourceGeneratorVerifier<ScriptPropertyDefValGenerator>.Verify( | ||
"ExportedProperties.cs", | ||
"ExportedProperties_ScriptPropertyDefVal.generated.cs" | ||
); | ||
} | ||
} |
15 changes: 15 additions & 0 deletions
15
...no/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptSerializationGeneratorTests.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
using Xunit; | ||
|
||
namespace Godot.SourceGenerators.Tests; | ||
|
||
public class ScriptSerializationGeneratorTests | ||
{ | ||
[Fact] | ||
public async void ScriptBoilerplate() | ||
{ | ||
await CSharpSourceGeneratorVerifier<ScriptSerializationGenerator>.VerifyNoCompilerDiagnostics( | ||
"ScriptBoilerplate.cs", | ||
"ScriptBoilerplate_ScriptSerialization.generated.cs", "OuterClass.NestedClass_ScriptSerialization.generated.cs" | ||
); | ||
} | ||
} |
15 changes: 15 additions & 0 deletions
15
...les/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptSignalsGeneratorTests.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
using Xunit; | ||
|
||
namespace Godot.SourceGenerators.Tests; | ||
|
||
public class ScriptSignalsGeneratorTests | ||
{ | ||
[Fact] | ||
public async void EventSignals() | ||
{ | ||
await CSharpSourceGeneratorVerifier<ScriptSignalsGenerator>.Verify( | ||
"EventSignals.cs", | ||
"EventSignals_ScriptSignals.generated.cs" | ||
); | ||
} | ||
} |
5 changes: 5 additions & 0 deletions
5
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/.editorconfig
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,5 @@ | ||
root = true | ||
|
||
[*.cs] | ||
exclude = true | ||
generated_code = true |
Oops, something went wrong.