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Merge pull request #93777 from ashish0kumar/fix/doc/add_custom_type-icon
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Fix "icon" parameter in EditorPlugin.add_custom_type is not optional but doc says it is
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akien-mga committed Jul 1, 2024
2 parents 2cb0c20 + e38530a commit af529cb
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion doc/classes/EditorPlugin.xml
Original file line number Diff line number Diff line change
Expand Up @@ -444,7 +444,7 @@
<param index="2" name="script" type="Script" />
<param index="3" name="icon" type="Texture2D" />
<description>
Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.
Adds a custom type, which will appear in the list of nodes or resources.
When a given node or resource is selected, the base type will be instantiated (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
[b]Note:[/b] The base type is the base engine class which this type's class hierarchy inherits, not any custom type parent classes.
You can use the virtual method [method _handles] to check if your custom object is being edited by checking the script or using the [code]is[/code] keyword.
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