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Merge pull request #89352 from lyuma/gltf_export_float_snap
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GLTF export: Remove snapping and fix validation
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akien-mga committed Mar 10, 2024
2 parents c973c9f + fd2aa56 commit af527e5
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Showing 5 changed files with 109 additions and 55 deletions.
5 changes: 4 additions & 1 deletion modules/gltf/doc_classes/GLTFBufferView.xml
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,10 @@
The stride, in bytes, between interleaved data. If [code]-1[/code], this buffer view is not interleaved.
</member>
<member name="indices" type="bool" setter="set_indices" getter="get_indices" default="false">
True if the GLTFBufferView's OpenGL GPU buffer type is an [code]ELEMENT_ARRAY_BUFFER[/code] used for vertex indices (integer constant [code]34963[/code]). False if the buffer type is [code]ARRAY_BUFFER[/code] used for vertex attributes (integer constant [code]34962[/code]) or when any other value. See [url=https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md]Buffers, BufferViews, and Accessors[/url] for possible values. This property is set but never used, setting this property will do nothing.
True if the GLTFBufferView's OpenGL GPU buffer type is an [code]ELEMENT_ARRAY_BUFFER[/code] used for vertex indices (integer constant [code]34963[/code]). False if the buffer type is any other value. See [url=https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md]Buffers, BufferViews, and Accessors[/url] for possible values. This property is set on import and used on export.
</member>
<member name="vertex_attributes" type="bool" setter="set_vertex_attributes" getter="get_vertex_attributes" default="false">
True if the GLTFBufferView's OpenGL GPU buffer type is an [code]ARRAY_BUFFER[/code] used for vertex attributes (integer constant [code]34962[/code]). False if the buffer type is any other value. See [url=https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md]Buffers, BufferViews, and Accessors[/url] for possible values. This property is set on import and used on export.
</member>
</members>
</class>
138 changes: 86 additions & 52 deletions modules/gltf/gltf_document.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -819,8 +819,11 @@ Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> p_state) {
d["byteStride"] = buffer_view->byte_stride;
}

// TODO Sparse
// d["target"] = buffer_view->indices;
if (buffer_view->indices) {
d["target"] = GLTFDocument::ELEMENT_ARRAY_BUFFER;
} else if (buffer_view->vertex_attributes) {
d["target"] = GLTFDocument::ARRAY_BUFFER;
}

ERR_FAIL_COND_V(!d.has("buffer"), ERR_INVALID_DATA);
ERR_FAIL_COND_V(!d.has("byteLength"), ERR_INVALID_DATA);
Expand Down Expand Up @@ -861,6 +864,7 @@ Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> p_state) {
if (d.has("target")) {
const int target = d["target"];
buffer_view->indices = target == GLTFDocument::ELEMENT_ARRAY_BUFFER;
buffer_view->vertex_attributes = target == GLTFDocument::ARRAY_BUFFER;
}

p_state->buffer_views.push_back(buffer_view);
Expand Down Expand Up @@ -1059,10 +1063,11 @@ Error GLTFDocument::_parse_accessors(Ref<GLTFState> p_state) {
}

double GLTFDocument::_filter_number(double p_float) {
if (Math::is_nan(p_float)) {
if (!Math::is_finite(p_float)) {
// 3.6.2.2. "Values of NaN, +Infinity, and -Infinity MUST NOT be present."
return 0.0f;
}
return p_float;
return (double)(float)p_float;
}

String GLTFDocument::_get_component_type_name(const uint32_t p_component) {
Expand Down Expand Up @@ -1098,7 +1103,7 @@ String GLTFDocument::_get_type_name(const GLTFType p_component) {
return names[p_component];
}

Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_src, const int p_count, const GLTFType p_type, const int p_component_type, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex, GLTFBufferViewIndex &r_accessor) {
Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_src, const int p_count, const GLTFType p_type, const int p_component_type, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex, GLTFBufferViewIndex &r_accessor, const bool p_for_vertex_indices) {
const int component_count_for_type[7] = {
1, 2, 3, 4, 4, 9, 16
};
Expand Down Expand Up @@ -1150,6 +1155,11 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_
const int buffer_end = (stride * (p_count - 1)) + _get_component_type_size(p_component_type);
// TODO define bv->byte_stride
bv->byte_offset = gltf_buffer.size();
if (p_for_vertex_indices) {
bv->indices = true;
} else if (p_for_vertex) {
bv->vertex_attributes = true;
}

switch (p_component_type) {
case COMPONENT_TYPE_BYTE: {
Expand Down Expand Up @@ -1497,7 +1507,7 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> p_state, const GLTF
return dst_buffer;
}

GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state, const Vector<int32_t> p_attribs, const bool p_for_vertex) {
GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state, const Vector<int32_t> p_attribs, const bool p_for_vertex, const bool p_for_vertex_indices) {
if (p_attribs.size() == 0) {
return -1;
}
Expand All @@ -1510,7 +1520,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state,
Vector<double> type_min;
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
attribs.write[i] = Math::snapped(p_attribs[i], 1.0);
attribs.write[i] = p_attribs[i];
if (i == 0) {
for (int32_t type_i = 0; type_i < element_count; type_i++) {
type_max.write[type_i] = attribs[(i * element_count) + type_i];
Expand All @@ -1520,11 +1530,8 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state,
for (int32_t type_i = 0; type_i < element_count; type_i++) {
type_max.write[type_i] = MAX(attribs[(i * element_count) + type_i], type_max[type_i]);
type_min.write[type_i] = MIN(attribs[(i * element_count) + type_i], type_min[type_i]);
type_max.write[type_i] = _filter_number(type_max.write[type_i]);
type_min.write[type_i] = _filter_number(type_min.write[type_i]);
}
}

ERR_FAIL_COND_V(attribs.is_empty(), -1);

Ref<GLTFAccessor> accessor;
Expand All @@ -1541,7 +1548,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state,
accessor->type = type;
accessor->component_type = component_type;
accessor->byte_offset = 0;
Error err = _encode_buffer_view(p_state, attribs.ptr(), attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
Error err = _encode_buffer_view(p_state, attribs.ptr(), attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i, p_for_vertex_indices);
if (err != OK) {
return -1;
}
Expand Down Expand Up @@ -1588,6 +1595,15 @@ Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> p_state, c
return ret;
}

void GLTFDocument::_round_min_max_components(Vector<double> &r_type_min, Vector<double> &r_type_max) {
// 3.6.2.5: For floating-point components, JSON-stored minimum and maximum values represent single precision
// floats and SHOULD be rounded to single precision before usage to avoid any potential boundary mismatches.
for (int32_t type_i = 0; type_i < r_type_min.size(); type_i++) {
r_type_min.write[type_i] = (double)(float)r_type_min[type_i];
r_type_max.write[type_i] = (double)(float)r_type_max[type_i];
}
}

GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> p_state, const Vector<Vector2> p_attribs, const bool p_for_vertex) {
if (p_attribs.size() == 0) {
return -1;
Expand All @@ -1604,10 +1620,11 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> p_state,

for (int i = 0; i < p_attribs.size(); i++) {
Vector2 attrib = p_attribs[i];
attribs.write[(i * element_count) + 0] = Math::snapped(attrib.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 1] = Math::snapped(attrib.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 0] = _filter_number(attrib.x);
attribs.write[(i * element_count) + 1] = _filter_number(attrib.y);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);

ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);

Expand Down Expand Up @@ -1650,13 +1667,14 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> p_state
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Color attrib = p_attribs[i];
attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 0] = _filter_number(attrib.r);
attribs.write[(i * element_count) + 1] = _filter_number(attrib.g);
attribs.write[(i * element_count) + 2] = _filter_number(attrib.b);
attribs.write[(i * element_count) + 3] = _filter_number(attrib.a);

_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);

ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);

Expand Down Expand Up @@ -1693,8 +1711,6 @@ void GLTFDocument::_calc_accessor_min_max(int p_i, const int p_element_count, Ve
for (int32_t type_i = 0; type_i < p_element_count; type_i++) {
p_type_max.write[type_i] = MAX(p_attribs[(p_i * p_element_count) + type_i], p_type_max[type_i]);
p_type_min.write[type_i] = MIN(p_attribs[(p_i * p_element_count) + type_i], p_type_min[type_i]);
p_type_max.write[type_i] = _filter_number(p_type_max.write[type_i]);
p_type_min.write[type_i] = _filter_number(p_type_min.write[type_i]);
}
}

Expand All @@ -1715,13 +1731,14 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> p_sta
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Color attrib = p_attribs[i];
attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 0] = _filter_number(attrib.r);
attribs.write[(i * element_count) + 1] = _filter_number(attrib.g);
attribs.write[(i * element_count) + 2] = _filter_number(attrib.b);
attribs.write[(i * element_count) + 3] = _filter_number(attrib.a);

_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);

ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);

Expand Down Expand Up @@ -1764,12 +1781,13 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> p_stat
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Color attrib = p_attribs[i];
attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 0] = _filter_number(attrib.r);
attribs.write[(i * element_count) + 1] = _filter_number(attrib.g);
attribs.write[(i * element_count) + 2] = _filter_number(attrib.b);
attribs.write[(i * element_count) + 3] = _filter_number(attrib.a);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);

Ref<GLTFAccessor> accessor;
Expand Down Expand Up @@ -1811,13 +1829,14 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> p
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Quaternion quaternion = p_attribs[i];
attribs.write[(i * element_count) + 0] = Math::snapped(quaternion.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 1] = Math::snapped(quaternion.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 2] = Math::snapped(quaternion.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 3] = Math::snapped(quaternion.w, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 0] = _filter_number(quaternion.x);
attribs.write[(i * element_count) + 1] = _filter_number(quaternion.y);
attribs.write[(i * element_count) + 2] = _filter_number(quaternion.z);
attribs.write[(i * element_count) + 3] = _filter_number(quaternion.w);

_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);

ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);

Expand Down Expand Up @@ -1879,10 +1898,11 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> p_stat
type_min.resize(element_count);

for (int i = 0; i < p_attribs.size(); i++) {
attribs.write[i] = Math::snapped(p_attribs[i], CMP_NORMALIZE_TOLERANCE);
attribs.write[i] = _filter_number(p_attribs[i]);

_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);

ERR_FAIL_COND_V(attribs.is_empty(), -1);

Expand Down Expand Up @@ -1924,12 +1944,13 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> p_state,
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Vector3 attrib = p_attribs[i];
attribs.write[(i * element_count) + 0] = Math::snapped(attrib.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 1] = Math::snapped(attrib.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 2] = Math::snapped(attrib.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 0] = _filter_number(attrib.x);
attribs.write[(i * element_count) + 1] = _filter_number(attrib.y);
attribs.write[(i * element_count) + 2] = _filter_number(attrib.z);

_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);

Ref<GLTFAccessor> accessor;
Expand Down Expand Up @@ -1973,31 +1994,32 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> p_state
Basis basis = attrib.get_basis();
Vector3 axis_0 = basis.get_column(Vector3::AXIS_X);

attribs.write[i * element_count + 0] = Math::snapped(axis_0.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 1] = Math::snapped(axis_0.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 2] = Math::snapped(axis_0.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 0] = _filter_number(axis_0.x);
attribs.write[i * element_count + 1] = _filter_number(axis_0.y);
attribs.write[i * element_count + 2] = _filter_number(axis_0.z);
attribs.write[i * element_count + 3] = 0.0;

Vector3 axis_1 = basis.get_column(Vector3::AXIS_Y);
attribs.write[i * element_count + 4] = Math::snapped(axis_1.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 5] = Math::snapped(axis_1.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 6] = Math::snapped(axis_1.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 4] = _filter_number(axis_1.x);
attribs.write[i * element_count + 5] = _filter_number(axis_1.y);
attribs.write[i * element_count + 6] = _filter_number(axis_1.z);
attribs.write[i * element_count + 7] = 0.0;

Vector3 axis_2 = basis.get_column(Vector3::AXIS_Z);
attribs.write[i * element_count + 8] = Math::snapped(axis_2.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 9] = Math::snapped(axis_2.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 10] = Math::snapped(axis_2.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 8] = _filter_number(axis_2.x);
attribs.write[i * element_count + 9] = _filter_number(axis_2.y);
attribs.write[i * element_count + 10] = _filter_number(axis_2.z);
attribs.write[i * element_count + 11] = 0.0;

Vector3 origin = attrib.get_origin();
attribs.write[i * element_count + 12] = Math::snapped(origin.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 13] = Math::snapped(origin.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 14] = Math::snapped(origin.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 12] = _filter_number(origin.x);
attribs.write[i * element_count + 13] = _filter_number(origin.y);
attribs.write[i * element_count + 14] = _filter_number(origin.z);
attribs.write[i * element_count + 15] = 1.0;

_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);

Ref<GLTFAccessor> accessor;
Expand Down Expand Up @@ -2365,7 +2387,13 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
Vector<Color> attribs;
attribs.resize(vertex_count);
for (int i = 0; i < vertex_count; i++) {
attribs.write[i] = Color(a[(i * JOINT_GROUP_SIZE) + 0], a[(i * JOINT_GROUP_SIZE) + 1], a[(i * JOINT_GROUP_SIZE) + 2], a[(i * JOINT_GROUP_SIZE) + 3]);
Color weight_0(a[(i * JOINT_GROUP_SIZE) + 0], a[(i * JOINT_GROUP_SIZE) + 1], a[(i * JOINT_GROUP_SIZE) + 2], a[(i * JOINT_GROUP_SIZE) + 3]);
float divisor = weight_0.r + weight_0.g + weight_0.b + weight_0.a;
if (Math::is_zero_approx(divisor) || !Math::is_finite(divisor)) {
divisor = 1.0;
weight_0 = Color(1, 0, 0, 0);
}
attribs.write[i] = weight_0 / divisor;
}
attributes["WEIGHTS_0"] = _encode_accessor_as_weights(p_state, attribs, true);
} else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
Expand All @@ -2380,13 +2408,19 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
weight_0.g = a[vertex_i * weights_8_count + 1];
weight_0.b = a[vertex_i * weights_8_count + 2];
weight_0.a = a[vertex_i * weights_8_count + 3];
weights_0.write[vertex_i] = weight_0;
Color weight_1;
weight_1.r = a[vertex_i * weights_8_count + 4];
weight_1.g = a[vertex_i * weights_8_count + 5];
weight_1.b = a[vertex_i * weights_8_count + 6];
weight_1.a = a[vertex_i * weights_8_count + 7];
weights_1.write[vertex_i] = weight_1;
float divisor = weight_0.r + weight_0.g + weight_0.b + weight_0.a + weight_1.r + weight_1.g + weight_1.b + weight_1.a;
if (Math::is_zero_approx(divisor) || !Math::is_finite(divisor)) {
divisor = 1.0f;
weight_0 = Color(1, 0, 0, 0);
weight_1 = Color(0, 0, 0, 0);
}
weights_0.write[vertex_i] = weight_0 / divisor;
weights_1.write[vertex_i] = weight_1 / divisor;
}
attributes["WEIGHTS_0"] = _encode_accessor_as_weights(p_state, weights_0, true);
attributes["WEIGHTS_1"] = _encode_accessor_as_weights(p_state, weights_1, true);
Expand All @@ -2402,7 +2436,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
SWAP(mesh_indices.write[k + 0], mesh_indices.write[k + 2]);
}
}
primitive["indices"] = _encode_accessor_as_ints(p_state, mesh_indices, true);
primitive["indices"] = _encode_accessor_as_ints(p_state, mesh_indices, true, true);
} else {
if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) {
//generate indices because they need to be swapped for CW/CCW
Expand All @@ -2421,7 +2455,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
generated_indices.write[k + 2] = k + 1;
}
}
primitive["indices"] = _encode_accessor_as_ints(p_state, generated_indices, true);
primitive["indices"] = _encode_accessor_as_ints(p_state, generated_indices, true, true);
}
}
}
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