Skip to content

Commit

Permalink
Merge pull request #94748 from aaronp64/tree_perf
Browse files Browse the repository at this point in the history
Improve `Tree` performance
  • Loading branch information
akien-mga committed Aug 27, 2024
2 parents d35bee9 + 040f241 commit 9e1c63a
Show file tree
Hide file tree
Showing 4 changed files with 182 additions and 34 deletions.
63 changes: 29 additions & 34 deletions scene/gui/tree.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -773,17 +773,21 @@ TreeItem *TreeItem::create_child(int p_index) {
TreeItem *item_prev = nullptr;
TreeItem *item_next = first_child;

int idx = 0;
while (item_next) {
if (idx == p_index) {
item_next->prev = ti;
ti->next = item_next;
break;
}
if (p_index < 0 && last_child) {
item_prev = last_child;
} else {
int idx = 0;
while (item_next) {
if (idx == p_index) {
item_next->prev = ti;
ti->next = item_next;
break;
}

item_prev = item_next;
item_next = item_next->next;
idx++;
item_prev = item_next;
item_next = item_next->next;
idx++;
}
}

if (item_prev) {
Expand All @@ -804,6 +808,10 @@ TreeItem *TreeItem::create_child(int p_index) {
}
}

if (item_prev == last_child) {
last_child = ti;
}

ti->parent = this;
ti->parent_visible_in_tree = is_visible_in_tree();

Expand All @@ -820,17 +828,13 @@ void TreeItem::add_child(TreeItem *p_item) {
p_item->parent_visible_in_tree = is_visible_in_tree();
p_item->_handle_visibility_changed(p_item->parent_visible_in_tree);

TreeItem *item_prev = first_child;
while (item_prev && item_prev->next) {
item_prev = item_prev->next;
}

if (item_prev) {
item_prev->next = p_item;
p_item->prev = item_prev;
if (last_child) {
last_child->next = p_item;
p_item->prev = last_child;
} else {
first_child = p_item;
}
last_child = p_item;

if (!children_cache.is_empty()) {
children_cache.append(p_item);
Expand Down Expand Up @@ -910,13 +914,8 @@ TreeItem *TreeItem::_get_prev_in_tree(bool p_wrap, bool p_include_invisible) {
}
} else {
current = prev_item;
while ((!current->collapsed || p_include_invisible) && current->first_child) {
//go to the very end

current = current->first_child;
while (current->next) {
current = current->next;
}
while ((!current->collapsed || p_include_invisible) && current->last_child) {
current = current->last_child;
}
}

Expand Down Expand Up @@ -1037,6 +1036,8 @@ void TreeItem::clear_children() {
}

first_child = nullptr;
last_child = nullptr;
children_cache.clear();
};

int TreeItem::get_index() {
Expand Down Expand Up @@ -1141,6 +1142,7 @@ void TreeItem::move_after(TreeItem *p_item) {
if (next) {
parent->children_cache.clear();
} else {
parent->last_child = this;
// If the cache is empty, it has not been built but there
// are items in the tree (note p_item != nullptr,) so we cannot update it.
if (!parent->children_cache.is_empty()) {
Expand Down Expand Up @@ -4468,15 +4470,8 @@ TreeItem *Tree::get_root() const {

TreeItem *Tree::get_last_item() const {
TreeItem *last = root;

while (last) {
if (last->next) {
last = last->next;
} else if (last->first_child && !last->collapsed) {
last = last->first_child;
} else {
break;
}
while (last && last->last_child && !last->collapsed) {
last = last->last_child;
}

return last;
Expand Down
1 change: 1 addition & 0 deletions scene/gui/tree.h
Original file line number Diff line number Diff line change
Expand Up @@ -136,6 +136,7 @@ class TreeItem : public Object {
TreeItem *prev = nullptr; // previous in list
TreeItem *next = nullptr; // next in list
TreeItem *first_child = nullptr;
TreeItem *last_child = nullptr;

Vector<TreeItem *> children_cache;
bool is_root = false; // for tree root
Expand Down
151 changes: 151 additions & 0 deletions tests/scene/test_tree.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,151 @@
/**************************************************************************/
/* test_tree.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#ifndef TEST_TREE_H
#define TEST_TREE_H

#include "scene/gui/tree.h"

#include "tests/test_macros.h"

namespace TestTree {

TEST_CASE("[SceneTree][Tree]") {
SUBCASE("[Tree] Create and remove items.") {
Tree *tree = memnew(Tree);
TreeItem *root = tree->create_item();

TreeItem *child1 = tree->create_item();
CHECK_EQ(root->get_child_count(), 1);

TreeItem *child2 = tree->create_item(root);
CHECK_EQ(root->get_child_count(), 2);

TreeItem *child3 = tree->create_item(root, 0);
CHECK_EQ(root->get_child_count(), 3);

CHECK_EQ(root->get_child(0), child3);
CHECK_EQ(root->get_child(1), child1);
CHECK_EQ(root->get_child(2), child2);

root->remove_child(child3);
CHECK_EQ(root->get_child_count(), 2);

root->add_child(child3);
CHECK_EQ(root->get_child_count(), 3);

TreeItem *child4 = root->create_child();
CHECK_EQ(root->get_child_count(), 4);

CHECK_EQ(root->get_child(0), child1);
CHECK_EQ(root->get_child(1), child2);
CHECK_EQ(root->get_child(2), child3);
CHECK_EQ(root->get_child(3), child4);

memdelete(tree);
}

SUBCASE("[Tree] Clear items.") {
Tree *tree = memnew(Tree);
TreeItem *root = tree->create_item();

for (int i = 0; i < 10; i++) {
tree->create_item();
}
CHECK_EQ(root->get_child_count(), 10);

root->clear_children();
CHECK_EQ(root->get_child_count(), 0);

memdelete(tree);
}

SUBCASE("[Tree] Get last item.") {
Tree *tree = memnew(Tree);
TreeItem *root = tree->create_item();

TreeItem *last;
for (int i = 0; i < 10; i++) {
last = tree->create_item();
}
CHECK_EQ(root->get_child_count(), 10);
CHECK_EQ(tree->get_last_item(), last);

// Check nested.
TreeItem *old_last = last;
for (int i = 0; i < 10; i++) {
last = tree->create_item(old_last);
}
CHECK_EQ(tree->get_last_item(), last);

memdelete(tree);
}

SUBCASE("[Tree] Previous and Next items.") {
Tree *tree = memnew(Tree);
TreeItem *root = tree->create_item();

TreeItem *child1 = tree->create_item();
TreeItem *child2 = tree->create_item();
TreeItem *child3 = tree->create_item();
CHECK_EQ(child1->get_next(), child2);
CHECK_EQ(child1->get_next_in_tree(), child2);
CHECK_EQ(child2->get_next(), child3);
CHECK_EQ(child2->get_next_in_tree(), child3);
CHECK_EQ(child3->get_next(), nullptr);
CHECK_EQ(child3->get_next_in_tree(), nullptr);

CHECK_EQ(child1->get_prev(), nullptr);
CHECK_EQ(child1->get_prev_in_tree(), root);
CHECK_EQ(child2->get_prev(), child1);
CHECK_EQ(child2->get_prev_in_tree(), child1);
CHECK_EQ(child3->get_prev(), child2);
CHECK_EQ(child3->get_prev_in_tree(), child2);

TreeItem *nested1 = tree->create_item(child2);
TreeItem *nested2 = tree->create_item(child2);
TreeItem *nested3 = tree->create_item(child2);

CHECK_EQ(child1->get_next(), child2);
CHECK_EQ(child1->get_next_in_tree(), child2);
CHECK_EQ(child2->get_next(), child3);
CHECK_EQ(child2->get_next_in_tree(), nested1);
CHECK_EQ(child3->get_prev(), child2);
CHECK_EQ(child3->get_prev_in_tree(), nested3);
CHECK_EQ(nested1->get_prev_in_tree(), child2);
CHECK_EQ(nested1->get_next_in_tree(), nested2);

memdelete(tree);
}
}

} // namespace TestTree

#endif // TEST_TREE_H
1 change: 1 addition & 0 deletions tests/test_main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -133,6 +133,7 @@
#include "tests/scene/test_color_picker.h"
#include "tests/scene/test_graph_node.h"
#include "tests/scene/test_text_edit.h"
#include "tests/scene/test_tree.h"
#endif // ADVANCED_GUI_DISABLED

#ifndef _3D_DISABLED
Expand Down

0 comments on commit 9e1c63a

Please sign in to comment.