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Merge pull request #79833 from puchik/multimesh-custom-aabb
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Support custom AABBs within MultiMesh resources
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akien-mga committed Feb 16, 2024
2 parents a9bb850 + ec6518d commit 7b152de
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Showing 19 changed files with 261 additions and 8 deletions.
4 changes: 4 additions & 0 deletions doc/classes/CPUParticles3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -309,6 +309,10 @@
<member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
Minimum tangent acceleration.
</member>
<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB(-4, -4, -4, 8, 8, 8)">
The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active.
Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.
</member>
</members>
<signals>
<signal name="finished">
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4 changes: 4 additions & 0 deletions doc/classes/MultiMesh.xml
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,11 @@
</member>
<member name="color_array" type="PackedColorArray" setter="_set_color_array" getter="_get_color_array" deprecated="Use [method set_instance_color] instead.">
</member>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
Custom AABB for this MultiMesh resource. Setting this manually prevents costly runtime AABB recalculations.
</member>
<member name="custom_data_array" type="PackedColorArray" setter="_set_custom_data_array" getter="_get_custom_data_array" deprecated="Use [method set_instance_custom_data] instead.">
See [method set_instance_custom_data].
</member>
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0">
Number of instances that will get drawn. This clears and (re)sizes the buffers. Setting data format or flags afterwards will have no effect.
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15 changes: 15 additions & 0 deletions doc/classes/RenderingServer.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2332,6 +2332,13 @@
[b]Note:[/b] If the buffer is in the engine's internal cache, it will have to be fetched from GPU memory and possibly decompressed. This means [method multimesh_get_buffer] is potentially a slow operation and should be avoided whenever possible.
</description>
</method>
<method name="multimesh_get_custom_aabb" qualifiers="const">
<return type="AABB" />
<param index="0" name="multimesh" type="RID" />
<description>
Returns the custom AABB defined for this MultiMesh resource.
</description>
</method>
<method name="multimesh_get_instance_count" qualifiers="const">
<return type="int" />
<param index="0" name="multimesh" type="RID" />
Expand Down Expand Up @@ -2442,6 +2449,14 @@
[/codeblock]
</description>
</method>
<method name="multimesh_set_custom_aabb">
<return type="void" />
<param index="0" name="multimesh" type="RID" />
<param index="1" name="aabb" type="AABB" />
<description>
Sets the custom AABB for this MultiMesh resource.
</description>
</method>
<method name="multimesh_set_mesh">
<return type="void" />
<param index="0" name="multimesh" type="RID" />
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31 changes: 27 additions & 4 deletions drivers/gles3/storage/mesh_storage.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1607,6 +1607,9 @@ void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, b

void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
ERR_FAIL_COND(multimesh->mesh.is_null());
if (multimesh->custom_aabb != AABB()) {
return;
}
AABB aabb;
AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
for (int i = 0; i < p_instances; i++) {
Expand Down Expand Up @@ -1749,9 +1752,25 @@ RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
return multimesh->mesh;
}

void MeshStorage::multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_NULL(multimesh);
multimesh->custom_aabb = p_aabb;
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}

AABB MeshStorage::multimesh_get_custom_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_NULL_V(multimesh, AABB());
return multimesh->custom_aabb;
}

AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_NULL_V(multimesh, AABB());
if (multimesh->custom_aabb != AABB()) {
return multimesh->custom_aabb;
}
if (multimesh->aabb_dirty) {
const_cast<MeshStorage *>(this)->_update_dirty_multimeshes();
}
Expand Down Expand Up @@ -1943,8 +1962,10 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
//if we have a mesh set, we need to re-generate the AABB from the new data
const float *data = p_buffer.ptr();

_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
if (multimesh->custom_aabb != AABB()) {
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
}
}

Expand Down Expand Up @@ -2091,9 +2112,11 @@ void MeshStorage::_update_dirty_multimeshes() {
}

if (multimesh->aabb_dirty && multimesh->mesh.is_valid()) {
_multimesh_re_create_aabb(multimesh, data, visible_instances);
multimesh->aabb_dirty = false;
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
if (multimesh->custom_aabb != AABB()) {
_multimesh_re_create_aabb(multimesh, data, visible_instances);
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
}
}

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3 changes: 3 additions & 0 deletions drivers/gles3/storage/mesh_storage.h
Original file line number Diff line number Diff line change
Expand Up @@ -189,6 +189,7 @@ struct MultiMesh {
bool uses_custom_data = false;
int visible_instances = -1;
AABB aabb;
AABB custom_aabb;
bool aabb_dirty = false;
bool buffer_set = false;
uint32_t stride_cache = 0;
Expand Down Expand Up @@ -505,6 +506,8 @@ class MeshStorage : public RendererMeshStorage {
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;

virtual RID multimesh_get_mesh(RID p_multimesh) const override;
virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override;
virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const override;
virtual AABB multimesh_get_aabb(RID p_multimesh) const override;

virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
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68 changes: 68 additions & 0 deletions editor/plugins/cpu_particles_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,60 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
ur->commit_action(false);

} break;
case MENU_OPTION_GENERATE_AABB: {
// Add one second to the default generation lifetime, since the progress is updated every second.
generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));

if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
generate_aabb->popup_centered();
} else {
// Generate the visibility AABB immediately.
_generate_aabb();
}
} break;
}
}

void CPUParticles3DEditor::_generate_aabb() {
double time = generate_seconds->get_value();

double running = 0.0;

EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));

bool was_emitting = node->is_emitting();
if (!was_emitting) {
node->set_emitting(true);
OS::get_singleton()->delay_usec(1000);
}

AABB rect;

while (running < time) {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
ep.step("Generating...", int(running), true);
OS::get_singleton()->delay_usec(1000);

AABB capture = node->capture_aabb();
if (rect == AABB()) {
rect = capture;
} else {
rect.merge_with(capture);
}

running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
}

if (!was_emitting) {
node->set_emitting(false);
}

EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Generate Visibility AABB"));
ur->add_do_method(node, "set_visibility_aabb", rect);
ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
ur->commit_action();
}

void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
Expand Down Expand Up @@ -117,9 +170,24 @@ CPUParticles3DEditor::CPUParticles3DEditor() {

options->set_text(TTR("CPUParticles3D"));
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));

generate_aabb = memnew(ConfirmationDialog);
generate_aabb->set_title(TTR("Generate Visibility AABB"));
VBoxContainer *genvb = memnew(VBoxContainer);
generate_aabb->add_child(genvb);
generate_seconds = memnew(SpinBox);
genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
generate_seconds->set_min(0.1);
generate_seconds->set_max(25);
generate_seconds->set_value(2);

add_child(generate_aabb);

generate_aabb->connect("confirmed", callable_mp(this, &CPUParticles3DEditor::_generate_aabb));
}

void CPUParticles3DEditorPlugin::edit(Object *p_object) {
Expand Down
5 changes: 5 additions & 0 deletions editor/plugins/cpu_particles_3d_editor_plugin.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,14 +38,19 @@ class CPUParticles3DEditor : public GPUParticles3DEditorBase {
GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);

enum Menu {
MENU_OPTION_GENERATE_AABB,
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
MENU_OPTION_CLEAR_EMISSION_VOLUME,
MENU_OPTION_RESTART,
MENU_OPTION_CONVERT_TO_GPU_PARTICLES,
};

ConfirmationDialog *generate_aabb = nullptr;
SpinBox *generate_seconds = nullptr;
CPUParticles3D *node = nullptr;

void _generate_aabb();

void _menu_option(int);

friend class CPUParticles3DEditorPlugin;
Expand Down
47 changes: 47 additions & 0 deletions editor/plugins/gizmos/cpu_particles_3d_gizmo_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -31,11 +31,16 @@
#include "cpu_particles_3d_gizmo_plugin.h"

#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/cpu_particles_3d.h"

CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
create_material("particles_material", gizmo_color);
gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
create_material("particles_solid_material", gizmo_color);
create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoCPUParticles3D"), EditorStringName(EditorIcons)));
}

Expand All @@ -56,6 +61,48 @@ bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
}

void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(p_gizmo->get_node_3d());

p_gizmo->clear();

Vector<Vector3> lines;
AABB aabb = particles->get_visibility_aabb();

for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}

Vector<Vector3> handles;

for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
handles.push_back(ax);
}

Vector3 center = aabb.get_center();
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = 1.0;
handles.push_back(center + ax);
lines.push_back(center);
lines.push_back(center + ax);
}

Ref<Material> material = get_material("particles_material", p_gizmo);

p_gizmo->add_lines(lines, material);

if (p_gizmo->is_selected()) {
Ref<Material> solid_material = get_material("particles_solid_material", p_gizmo);
p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
}

Ref<Material> icon = get_material("particles_icon", p_gizmo);
p_gizmo->add_unscaled_billboard(icon, 0.05);
}
20 changes: 20 additions & 0 deletions scene/3d/cpu_particles_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -101,6 +101,12 @@ void CPUParticles3D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
}

void CPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
RS::get_singleton()->multimesh_set_custom_aabb(multimesh, p_aabb);
visibility_aabb = p_aabb;
update_gizmos();
}

void CPUParticles3D::set_lifetime_randomness(double p_random) {
lifetime_randomness = p_random;
}
Expand Down Expand Up @@ -141,6 +147,10 @@ real_t CPUParticles3D::get_randomness_ratio() const {
return randomness_ratio;
}

AABB CPUParticles3D::get_visibility_aabb() const {
return visibility_aabb;
}

double CPUParticles3D::get_lifetime_randomness() const {
return lifetime_randomness;
}
Expand Down Expand Up @@ -520,6 +530,11 @@ bool CPUParticles3D::get_split_scale() {
return split_scale;
}

AABB CPUParticles3D::capture_aabb() const {
RS::get_singleton()->multimesh_set_custom_aabb(multimesh, AABB());
return RS::get_singleton()->multimesh_get_aabb(multimesh);
}

void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
p_property.usage = PROPERTY_USAGE_NONE;
Expand Down Expand Up @@ -1341,6 +1356,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_pre_process_time(gpu_particles->get_pre_process_time());
set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio());
set_randomness_ratio(gpu_particles->get_randomness_ratio());
set_visibility_aabb(gpu_particles->get_visibility_aabb());
set_use_local_coordinates(gpu_particles->get_use_local_coordinates());
set_fixed_fps(gpu_particles->get_fixed_fps());
set_fractional_delta(gpu_particles->get_fractional_delta());
Expand Down Expand Up @@ -1420,6 +1436,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles3D::set_pre_process_time);
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles3D::set_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles3D::set_randomness_ratio);
ClassDB::bind_method(D_METHOD("set_visibility_aabb", "aabb"), &CPUParticles3D::set_visibility_aabb);
ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles3D::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles3D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles3D::set_fixed_fps);
Expand All @@ -1433,6 +1450,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles3D::get_pre_process_time);
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles3D::get_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles3D::get_randomness_ratio);
ClassDB::bind_method(D_METHOD("get_visibility_aabb"), &CPUParticles3D::get_visibility_aabb);
ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles3D::get_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles3D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles3D::get_fixed_fps);
Expand Down Expand Up @@ -1461,6 +1479,7 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
Expand Down Expand Up @@ -1665,6 +1684,7 @@ CPUParticles3D::CPUParticles3D() {

set_emitting(true);
set_amount(8);
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));

set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
set_param_min(PARAM_ANGULAR_VELOCITY, 0);
Expand Down
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