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Merge pull request #54599 from Chaosus/vs_particles_2d_emitters
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akien-mga authored Nov 5, 2021
2 parents bf10956 + dcdf59c commit 56cfebb
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Showing 6 changed files with 108 additions and 9 deletions.
6 changes: 6 additions & 0 deletions doc/classes/VisualShaderNodeParticleEmitter.xml
Original file line number Diff line number Diff line change
@@ -1,9 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleEmitter" inherits="VisualShaderNode" version="4.0">
<brief_description>
A base class for particle emitters.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="mode_2d" type="bool" setter="set_mode_2d" getter="is_mode_2d" default="false">
If [code]true[/code], the result of this emitter is projected to 2D space. By default it is [code]false[/code] and meant for use in 3D space.
</member>
</members>
</class>
10 changes: 7 additions & 3 deletions editor/plugins/visual_shader_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4977,7 +4977,7 @@ class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
}
}

void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, Ref<VisualShaderNode> p_node) {
void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const Map<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) {
parent_resource = p_parent_resource;
updating = false;
node = p_node;
Expand All @@ -4993,7 +4993,11 @@ class VisualShaderNodePluginDefaultEditor : public VBoxContainer {

Label *prop_name = memnew(Label);
String prop_name_str = p_names[i];
prop_name_str = prop_name_str.capitalize() + ":";
if (p_overrided_names.has(p_names[i])) {
prop_name_str = p_overrided_names[p_names[i]] + ":";
} else {
prop_name_str = prop_name_str.capitalize() + ":";
}
prop_name->set_text(prop_name_str);
prop_name->set_visible(false);
hbox->add_child(prop_name);
Expand Down Expand Up @@ -5085,7 +5089,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
properties.push_back(pinfo[i].name);
}
VisualShaderNodePluginDefaultEditor *editor = memnew(VisualShaderNodePluginDefaultEditor);
editor->setup(p_parent_resource, editors, properties, p_node);
editor->setup(p_parent_resource, editors, properties, p_node->get_editable_properties_names(), p_node);
return editor;
}

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8 changes: 8 additions & 0 deletions scene/resources/visual_shader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -199,6 +199,10 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const {
return Vector<StringName>();
}

Map<StringName, String> VisualShaderNode::get_editable_properties_names() const {
return Map<StringName, String>();
}

Array VisualShaderNode::get_default_input_values() const {
Array ret;
for (const KeyValue<int, Variant> &E : default_input_values) {
Expand Down Expand Up @@ -1922,6 +1926,10 @@ void VisualShader::_update_shader() const {
global_compute_code += " return mat4(vec4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0), vec4(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0), vec4(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0), vec4(0, 0, 0, 1));\n";
global_compute_code += "}\n\n";

global_compute_code += "vec2 __get_random_unit_vec2(inout uint seed) {\n";
global_compute_code += " return normalize(vec2(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n";
global_compute_code += "}\n\n";

global_compute_code += "vec3 __get_random_unit_vec3(inout uint seed) {\n";
global_compute_code += " return normalize(vec3(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n";
global_compute_code += "}\n\n";
Expand Down
1 change: 1 addition & 0 deletions scene/resources/visual_shader.h
Original file line number Diff line number Diff line change
Expand Up @@ -272,6 +272,7 @@ class VisualShaderNode : public Resource {
void set_disabled(bool p_disabled = true);

virtual Vector<StringName> get_editable_properties() const;
virtual Map<StringName, String> get_editable_properties_names() const;

virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
Expand Down
81 changes: 75 additions & 6 deletions scene/resources/visual_shader_particle_nodes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,38 @@ bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const
return false;
}

void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) {
mode_2d = p_enabled;
emit_changed();
}

bool VisualShaderNodeParticleEmitter::is_mode_2d() const {
return mode_2d;
}

Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() const {
Vector<StringName> props;
props.push_back("mode_2d");
return props;
}

Map<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const {
Map<StringName, String> names;
names.insert("mode_2d", TTR("2D Mode"));
return names;
}

bool VisualShaderNodeParticleEmitter::is_show_prop_names() const {
return true;
}

void VisualShaderNodeParticleEmitter::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mode_2d", "enabled"), &VisualShaderNodeParticleEmitter::set_mode_2d);
ClassDB::bind_method(D_METHOD("is_mode_2d"), &VisualShaderNodeParticleEmitter::is_mode_2d);

ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_2d"), "set_mode_2d", "is_mode_2d");
}

VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() {
}

Expand Down Expand Up @@ -79,15 +111,27 @@ String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) co

String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;

code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n";
code += " return __get_random_unit_vec2(seed) * __randf_range(seed, inner_radius, radius);\n";
code += "}\n\n";

code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n";
code += " return __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n";
code += "}\n\n";

return code;
}

String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";

if (mode_2d) {
code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n";
} else {
code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
}

return code;
}

Expand Down Expand Up @@ -122,16 +166,27 @@ String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const

String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
code += "vec3 __get_random_point_in_box(inout uint seed, vec3 extents) {\n";

code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n";
code += " vec2 half_extents = extents / 2.0;\n";
code += " return vec2(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y));\n";
code += "}\n\n";

code += "vec3 __get_random_point_in_box3d(inout uint seed, vec3 extents) {\n";
code += " vec3 half_extents = extents / 2.0;\n";
code += " return vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n";
code += "}\n\n";

return code;
}

String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += " " + p_output_vars[0] + " = __get_random_point_in_box(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
if (mode_2d) {
code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ".xy), 0.0);\n";
} else {
code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
}
return code;
}

Expand Down Expand Up @@ -166,17 +221,31 @@ String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) cons

String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
code += "vec3 __get_random_point_on_ring(inout uint seed, float radius, float inner_radius, float height) {\n";
code += " float angle = __rand_from_seed(seed) * PI * 2.0;\n";

code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n";
code += " float angle = __rand_from_seed(seed) * TAU;\n";
code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n";
code += " return vec2(ring.x, ring.y);\n";
code += "}\n\n";

code += "vec3 __get_random_point_on_ring3d(inout uint seed, float radius, float inner_radius, float height) {\n";
code += " float angle = __rand_from_seed(seed) * TAU;\n";
code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n";
code += " return vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n";
code += "}\n\n";

return code;
}

String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code = " " + p_output_vars[0] + " = __get_random_point_on_ring(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n";

if (mode_2d) {
code = " " + p_output_vars[0] + " = vec3(__get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n";
} else {
code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n";
}

return code;
}

Expand Down
11 changes: 11 additions & 0 deletions scene/resources/visual_shader_particle_nodes.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,12 +38,23 @@
class VisualShaderNodeParticleEmitter : public VisualShaderNode {
GDCLASS(VisualShaderNodeParticleEmitter, VisualShaderNode);

protected:
bool mode_2d = false;
static void _bind_methods();

public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual bool has_output_port_preview(int p_port) const override;

void set_mode_2d(bool p_enabled);
bool is_mode_2d() const;

Vector<StringName> get_editable_properties() const override;
Map<StringName, String> get_editable_properties_names() const override;
bool is_show_prop_names() const override;

VisualShaderNodeParticleEmitter();
};

Expand Down

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