Skip to content

Commit

Permalink
Merge pull request #62467 from RandomShaper/descriptor_rw_matters
Browse files Browse the repository at this point in the history
Consider uniform writability part of the interface of the set
  • Loading branch information
akien-mga authored Jun 28, 2022
2 parents a386e59 + fc6ac4a commit 16d9918
Show file tree
Hide file tree
Showing 5 changed files with 46 additions and 8 deletions.
31 changes: 29 additions & 2 deletions drivers/vulkan/rendering_device_vulkan.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4348,7 +4348,7 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
if (!ret.is_empty()) {
ret += "\n";
}
ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
}
}
return ret;
Expand Down Expand Up @@ -4548,8 +4548,9 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa

//version 1: initial
//version 2: Added shader name
//version 3: Added writable

#define SHADER_BINARY_VERSION 2
#define SHADER_BINARY_VERSION 3

String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
Expand All @@ -4560,6 +4561,7 @@ struct RenderingDeviceVulkanShaderBinaryDataBinding {
uint32_t binding;
uint32_t stages;
uint32_t length; //size of arrays (in total elements), or ubos (in bytes * total elements)
uint32_t writable;
};

struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
Expand Down Expand Up @@ -4642,6 +4644,18 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");

uint32_t interface_vars_count = 0;
result = spvReflectEnumerateInterfaceVariables(&module, &interface_vars_count, nullptr);
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating interface variables.");

Vector<SpvReflectInterfaceVariable *> interface_vars;
interface_vars.resize(interface_vars_count);
result = spvReflectEnumerateInterfaceVariables(&module, &interface_vars_count, interface_vars.ptrw());

ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting interface variables.");

for (uint32_t j = 0; j < binding_count; j++) {
const SpvReflectDescriptorBinding &binding = *bindings[j];

Expand Down Expand Up @@ -4720,6 +4734,18 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
info.length = 0;
}

SpvReflectInterfaceVariable *interface_var = nullptr;
for (uint32_t k = 0; k < interface_vars_count; k++) {
if (interface_vars[k]->spirv_id == binding.spirv_id) {
interface_var = interface_vars[k];
break;
}
}
ERR_FAIL_COND_V_MSG(!interface_var, Vector<uint8_t>(),
"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed finding interface variable.");

info.writable = !(bool)(interface_var->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);

info.binding = binding.binding;
uint32_t set = binding.set;

Expand Down Expand Up @@ -5087,6 +5113,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
for (uint32_t j = 0; j < set_count; j++) {
UniformInfo info;
info.type = UniformType(set_ptr[j].type);
info.writable = set_ptr[j].writable;
info.length = set_ptr[j].length;
info.binding = set_ptr[j].binding;
info.stages = set_ptr[j].stages;
Expand Down
6 changes: 5 additions & 1 deletion drivers/vulkan/rendering_device_vulkan.h
Original file line number Diff line number Diff line change
Expand Up @@ -544,12 +544,13 @@ class RenderingDeviceVulkan : public RenderingDevice {

struct UniformInfo {
UniformType type = UniformType::UNIFORM_TYPE_MAX;
bool writable = false;
int binding = 0;
uint32_t stages = 0;
int length = 0; //size of arrays (in total elements), or ubos (in bytes * total elements)

bool operator!=(const UniformInfo &p_info) const {
return (binding != p_info.binding || type != p_info.type || stages != p_info.stages || length != p_info.length);
return (binding != p_info.binding || type != p_info.type || writable != p_info.writable || stages != p_info.stages || length != p_info.length);
}

bool operator<(const UniformInfo &p_info) const {
Expand All @@ -559,6 +560,9 @@ class RenderingDeviceVulkan : public RenderingDevice {
if (type != p_info.type) {
return type < p_info.type;
}
if (writable != p_info.writable) {
return writable < p_info.writable;
}
if (stages != p_info.stages) {
return stages < p_info.stages;
}
Expand Down
15 changes: 11 additions & 4 deletions servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4150,6 +4150,9 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
if (rb->volumetric_fog->fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
RD::get_singleton()->free(rb->volumetric_fog->fog_uniform_set);
}
if (rb->volumetric_fog->process_uniform_set_density.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set_density)) {
RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set_density);
}
if (rb->volumetric_fog->process_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set)) {
RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set);
}
Expand Down Expand Up @@ -4482,7 +4485,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::get_singleton()->compute_list_end();
}

if (rb->volumetric_fog->process_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set)) {
if (rb->volumetric_fog->process_uniform_set_density.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set_density)) {
//re create uniform set if needed
Vector<RD::Uniform> uniforms;
Vector<RD::Uniform> copy_uniforms;
Expand Down Expand Up @@ -4682,15 +4685,19 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e

rb->volumetric_fog->copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0);

rb->volumetric_fog->process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0);
rb->volumetric_fog->process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);

RID aux7 = uniforms.write[7].get_id(0);
RID aux8 = uniforms.write[8].get_id(0);

uniforms.write[7].set_id(0, aux8);
uniforms.write[8].set_id(0, aux7);

rb->volumetric_fog->process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, 0), 0);
rb->volumetric_fog->process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);

uniforms.remove_at(8);
uniforms.write[7].set_id(0, aux7);
rb->volumetric_fog->process_uniform_set_density = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0);
}

bool using_sdfgi = env->volumetric_fog_gi_inject > 0.0001 && env->sdfgi_enabled && (rb->sdfgi != nullptr);
Expand Down Expand Up @@ -4833,7 +4840,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e

RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[using_sdfgi ? VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY_WITH_SDFGI : VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY]);

RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set_density, 0);

if (using_sdfgi) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1);
Expand Down
1 change: 1 addition & 0 deletions servers/rendering/renderer_rd/renderer_scene_render_rd.h
Original file line number Diff line number Diff line change
Expand Up @@ -799,6 +799,7 @@ class RendererSceneRenderRD : public RendererSceneRender {

RID fog_uniform_set;
RID copy_uniform_set;
RID process_uniform_set_density;
RID process_uniform_set;
RID process_uniform_set2;
RID sdfgi_uniform_set;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,6 @@ layout(set = 0, binding = 7) uniform sampler linear_sampler;

#ifdef MODE_DENSITY
layout(rgba16f, set = 0, binding = 8) uniform restrict writeonly image3D density_map;
layout(rgba16f, set = 0, binding = 9) uniform restrict readonly image3D fog_map; //unused
#endif

#ifdef MODE_FOG
Expand Down

0 comments on commit 16d9918

Please sign in to comment.