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Make the loading scene open in the current scene tab if the current scene is empty #27857

Make the loading scene open in the current scene tab if the current scene is empty

Make the loading scene open in the current scene tab if the current scene is empty #27857

Triggered via pull request April 16, 2024 15:23
Status Success
Total duration 23m 19s
Artifacts 12

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
3m 29s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🤖 Android  /  Template (target=template_release)
3m 37s
🤖 Android / Template (target=template_release)
🍏 iOS  /  Template (target=template_release)
3m 23s
🍏 iOS / Template (target=template_release)
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 18s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-template Expired
120 MB
godot-api-dump Expired
404 KB
ios-template Expired
35.5 MB
linux-editor-mono Expired
70.9 MB
linux-template-minimal Expired
14.9 MB
linux-template-mono Expired
26.9 MB
macos-editor Expired
46.7 MB
macos-template Expired
21 MB
web-nothreads-template Expired
24.6 MB
web-template Expired
24.4 MB
windows-editor Expired
59.6 MB
windows-template Expired
28.8 MB