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3 changes: 2 additions & 1 deletion article/godot-game-awards-stayathomedev/index.html

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<a class=active title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7d1/07d/6227d107d6474712525522.jpg) href=/article/dev-snapshot-godot-4-0-alpha-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/0c7/a89/6230c7a89237e646159568.jpg) href=/article/dev-snapshot-godot-3-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;15 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 2</h3><p class=excerpt>It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7d1/07d/6227d107d6474712525522.jpg) href=/article/dev-snapshot-godot-4-0-alpha-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 8 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 4</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a><a href=/article/release-candidate-godot-3-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7be/93b/6227be93b17ef513033459.jpg) href=/article/release-candidate-godot-3-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Hugo Locurcio</span>
<span class=date>&nbsp;-&nbsp;13 November 2021</span></div><h3>Announcing the 2021 Godot games showreel!</h3><p class=excerpt>The Godot games showreel videos for 2021 are up (desktop and mobile)!</div></article></a><a href=/article/godot-engine-donation-opgames/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/d28/33e/618d2833e29f9687380785.png) href=/article/godot-engine-donation-opgames/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;11 November 2021</span></div><h3>Godot Engine receives $100,000 donation from OP Games</h3><p class=excerpt>We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.</div></article></a><a href=/article/godot-3-4-is-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/6bb/7b3/6186bb7b3cb36127140644.jpg) href=/article/godot-3-4-is-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 6 November 2021</span></div><h3>Godot 3.4 is released with major features and UX polish</h3><p class=excerpt>Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
<span class=date>&nbsp;-&nbsp;11 November 2021</span></div><h3>Godot Engine receives $100,000 donation from OP Games</h3><p class=excerpt>We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
<a class=active title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
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<a class=active title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/announcing-gogodotjam-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/3cb/37c/6183cb37cfc00462223157.png) href=/article/announcing-gogodotjam-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/godot-3-4-is-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/6bb/7b3/6186bb7b3cb36127140644.jpg) href=/article/godot-3-4-is-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 6 November 2021</span></div><h3>Godot 3.4 is released with major features and UX polish</h3><p class=excerpt>Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!</div></article></a><a href=/article/announcing-gogodotjam-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/3cb/37c/6183cb37cfc00462223157.png) href=/article/announcing-gogodotjam-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
<span class=by>Ilaria Cislaghi</span>
<span class=date>&nbsp;-&nbsp; 4 November 2021</span></div><h3>Announcing GoGodotJam 2!</h3><p class=excerpt>GoGodotJam is live again!</div></article></a><a href=/article/release-candidate-godot-3-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/1af/057/6181af057be31908593743.jpg) href=/article/release-candidate-godot-3-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 4 August 2021</span></div><h3>Release candidate: Godot 3.3.3 RC 1</h3><p class=excerpt>Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.</div></article></a><a href=/article/gsoc-2021-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/43f/11b/61043f11b5388567890116.png) href=/article/gsoc-2021-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;30 July 2021</span></div><h3>GSoC 2021 - Progress report #1</h3><p class=excerpt>For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/012/b82/610012b827c7a703515304.jpg) href=/article/dev-snapshot-godot-3-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;27 July 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 2</h3><p class=excerpt>Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
<span class=date>&nbsp;-&nbsp;30 July 2021</span></div><h3>GSoC 2021 - Progress report #1</h3><p class=excerpt>For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
<a class=active title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
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<a class=active title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/godot-showcase-garden-path-developer-talks-about-his-experience/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60f/9a7/b1e/60f9a7b1eb0ca060142976.jpg) href=/article/godot-showcase-garden-path-developer-talks-about-his-experience/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/012/b82/610012b827c7a703515304.jpg) href=/article/dev-snapshot-godot-3-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;27 July 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 2</h3><p class=excerpt>Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!</div></article></a><a href=/article/godot-showcase-garden-path-developer-talks-about-his-experience/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60f/9a7/b1e/60f9a7b1eb0ca060142976.jpg) href=/article/godot-showcase-garden-path-developer-talks-about-his-experience/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio</span>
<span class=date>&nbsp;-&nbsp;22 July 2021</span></div><h3>Godot Showcase - The Garden Path developer talks about his experience</h3><p class=excerpt>This week, we are interviewing Louis Durrant about his game The Garden Path. It will be released in Autumn/Winter 2021 for Windows, macOS and Linux.</div></article></a><a href=/article/about-godot4-vulkan-gles3-and-gles2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60f/438/4ca/60f4384ca5805220006247.png) href=/article/about-godot4-vulkan-gles3-and-gles2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
<span class=by>Ilaria Cislaghi</span>
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<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 7 April 2021</span></div><h3>Release candidate: Godot 3.3 RC 8</h3><p class=excerpt>Here's another Release Candidate fixing a few important issues prior to Godot 3.3-stable. We're now really close to calling it final, so it's probably your last chance to try the RC and thwart our hopes to release 3.3 soon ;)</div></article></a><a href=/article/online-godotcon-july-2021-call-participation/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/75e/144/60675e14444de858952431.png) href=/article/online-godotcon-july-2021-call-participation/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
<span class=by>Ilaria Cislaghi</span>
<span class=date>&nbsp;-&nbsp; 2 April 2021</span></div><h3>Online GodotCon July 2021 - Call for participation</h3><p class=excerpt>After the success of our January 2021 event, we are organizing another Online GodotCon in July 2021! You have until 25 April 2021 to send us your talk and demo proposals.</div></article></a><a href=/article/godot-has-been-renamed-godette-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/4fb/1b9/6064fb1b9a8b5692034114.png) href=/article/godot-has-been-renamed-godette-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp; 1 April 2021</span></div><h3>Godot has been renamed to Godette Engine</h3><p class=excerpt>After months of internal debate, we have decided to deal once and for all with a hot topic and the source of much criticism. Godot is being rebranded in order to gain wider appeal and acceptance.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 2 April 2021</span></div><h3>Online GodotCon July 2021 - Call for participation</h3><p class=excerpt>After the success of our January 2021 event, we are organizing another Online GodotCon in July 2021! You have until 25 April 2021 to send us your talk and demo proposals.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
<a class=active title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
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