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Release Godot 4.2 beta 3 and publish release notes (#739)
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title: "Dev snapshot: Godot 4.2 beta 3" | ||
excerpt: "We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release." | ||
categories: ["pre-release"] | ||
author: Rémi Verschelde | ||
image: /storage/blog/covers/dev-snapshot-godot-4-2-beta-3.webp | ||
image_caption_title: The Last Game | ||
image_caption_description: A game by Frédéric Julian | ||
date: 2023-10-24 15:00:00 | ||
--- | ||
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We entered the beta phase for Godot 4.2 a couple of weeks ago, with [4.2 beta 1](/article/dev-snapshot-godot-4-2-beta-1/). If you missed that release, have a look at the [release notes](/article/dev-snapshot-godot-4-2-beta-1/) for an overview of the key changes in Godot 4.2. | ||
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Since the start of the beta phase, we fixed a number of bugs reported by the community, so we're publishing further beta snapshots to validate those fixes, and iterate closer to the release candidate stage. | ||
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Notably, this third beta improves support for 3D projects made with Godot 4.1 when migrating them to Godot 4.2. Following our changes to the [mesh vertices and attributes compression format](https://godotengine.org/article/dev-snapshot-godot-4-2-beta-1/#rendering-particles-and-shaders), we are now introducing a helpful dialog when you first open a pre-existing project. It lets you choose to upgrade and re-save all the meshes in your projects to make them compatible with Godot 4.2. | ||
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This release also [updates the toolchains](https://github.com/godotengine/build-containers/pull/128) used to build official binaries, notably for Windows, macOS, iOS and JavaScript. This should be mostly transparent to end users, but toolchain bugs are a possibility. So please report if anything seems off compared to the previous beta build in terms of performance, or outright crashing. | ||
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For C# users, the .NET 8.0 release is set to be launched this November. Make sure to try the current preview release ([`8.0.0-rc.2`](https://dotnet.microsoft.com/en-us/download/dotnet/8.0)) with Godot to make sure everything works as expected. This Godot beta release includes a fix to [support preview releases](https://github.com/godotengine/godot/pull/83325) so give it a try and report any bugs that you find. | ||
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[Jump to the **Downloads** section](#downloads), and give it a spin right now, or continue reading to learn more about improvements in this release. You can also [try the **Web editor**](https://editor.godotengine.org/releases/4.2.beta3/) or the **Android editor** for this release. If you are interested in the latter, please request to join [our testing group](https://groups.google.com/g/godot-testers) to get access to pre-release builds. | ||
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----- | ||
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*The illustration picture for this article is taken from* [**The Last Game**](https://twitter.com/TheLastGame__), *a roguelite twin-stick shooter by Frédéric Julian made with Godot 4.1. It was recently released on [App Store](https://apps.apple.com/us/app/the-last-game/id6466296603), [Google Play](https://play.google.com/store/apps/details?id=com.frju.thelastgame), [Steam](https://store.steampowered.com/app/2563800/The_Last_Game/), and [itch.io](https://frju.itch.io/the-last-game). You can follow the development on [Twitter](https://twitter.com/TheLastGame__) or [Discord](https://discord.gg/J4VQtvEb9W).* | ||
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## What's new | ||
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For an overview of what's new overall in Godot 4.2, have a look at the release notes for [4.2 beta 1](/article/dev-snapshot-godot-4-2-beta-1/), which cover a lot of the changes. This blog post only covers the changes between beta 2 and beta 3. | ||
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**44 contributors** submitted **74 improvements** for this release. You can review the complete list of changes with our [interactive changelog](https://godotengine.github.io/godot-interactive-changelog/#4.2-beta3), which contains links to relevant commits and PRs for this and every previous release. Below are the most notable changes compared to 4.2-beta2: | ||
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- 2D: Fix transform calculations for drag-moving CanvasItems in editor ([GH-82667](https://github.com/godotengine/godot/pull/82667)). | ||
- 2D: Fix Polygon2D undo on transforming vertices ([GH-83659](https://github.com/godotengine/godot/pull/83659)). | ||
- 2D: Fix TileSet painting options appear out of screen ([GH-83790](https://github.com/godotengine/godot/pull/83790)). | ||
- 3D: Add an editor tool to automatically upgrade and re-save meshes ([GH-83613](https://github.com/godotengine/godot/pull/83613)). | ||
- Animation: Fix "Some nodes are referenced by animation tracks" when deleting instance ([GH-82486](https://github.com/godotengine/godot/pull/82486)). | ||
- Animation: Readd close button for nodes in `AnimationNodeBlendTree` editor ([GH-83507](https://github.com/godotengine/godot/pull/83507)). | ||
- Animation: Add vertical scrolling to bézier track editor ([GH-83776](https://github.com/godotengine/godot/pull/83776)). | ||
- Audio: Fix pausing stream on entering tree ([GH-83779](https://github.com/godotengine/godot/pull/83779)). | ||
- Buildsystem: Web: Fix closure compiler builds using BIGINT ([GH-83720](https://github.com/godotengine/godot/pull/83720)). | ||
- C#: Fallback to the latest SDK ([GH-83325](https://github.com/godotengine/godot/pull/83325)). | ||
- Core: Add support for ImageTexture3D serialization ([GH-82055](https://github.com/godotengine/godot/pull/82055)). | ||
- Core: Update `triangulate_delaunay()` to avoid needless reallocations ([GH-83434](https://github.com/godotengine/godot/pull/83434)). | ||
- Core: Fix heap-use-after-free when resource loaded with `load_threaded_request` is never fetched ([GH-83782](https://github.com/godotengine/godot/pull/83782)). | ||
- Editor: Fix unexpected behaviors of using Duplicate To on folders ([GH-81437](https://github.com/godotengine/godot/pull/81437)). | ||
- Editor: Make LineEdit secret character easier to change and enter ([GH-81724](https://github.com/godotengine/godot/pull/81724)). | ||
- Editor: Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local ([GH-81737](https://github.com/godotengine/godot/pull/81737)). | ||
- Editor: Fix `remove_control_from_dock` fails when dock is floating ([GH-83512](https://github.com/godotengine/godot/pull/83512)). | ||
- Editor: Fix crash on recovered orphaned nodes ([GH-83604](https://github.com/godotengine/godot/pull/83604)). | ||
- Editor: Fix StringName leaks in VariantParser ([GH-83619](https://github.com/godotengine/godot/pull/83619)). | ||
- Editor: Improve threading in ClassDB and EditorHelp ([GH-83695](https://github.com/godotengine/godot/pull/83695)). | ||
- Export: Use "version" project setting as macOS/iOS "short_version" fallback ([GH-83686](https://github.com/godotengine/godot/pull/83686)). | ||
- GDExtension: Allow coexistence of GDScript and GDExtension virtual methods in the same object ([GH-83583](https://github.com/godotengine/godot/pull/83583)). | ||
- GDExtension: Add `path` option to `ScriptLanguageExtension::_validate` ([GH-83588](https://github.com/godotengine/godot/pull/83588)). | ||
- GDExtension: Fix `variant_iter_get()` actually calling `iter_next()` ([GH-83681](https://github.com/godotengine/godot/pull/83681)). | ||
- GDExtension: Fixed error on loading extensions ([GH-83734](https://github.com/godotengine/godot/pull/83734)). | ||
- GDScript: Fix lambda hot reloading ([GH-81628](https://github.com/godotengine/godot/pull/81628)). | ||
- GDScript: Fix non-static call is allowed in static var lambda body ([GH-83486](https://github.com/godotengine/godot/pull/83486)). | ||
- GDScript: Fix `GDScriptCache::get_full_script` eating parsing errors because of early exit ([GH-83540](https://github.com/godotengine/godot/pull/83540)). | ||
- GUI: Add bulk change guards to successive theme overrides in Editor and GUI ([GH-83626](https://github.com/godotengine/godot/pull/83626)). | ||
- GUI: Fix `TabBar` and `TabContainer` dragging issues ([GH-83637](https://github.com/godotengine/godot/pull/83637)). | ||
- GUI: Fix missing initial position modes for the main window ([GH-83824](https://github.com/godotengine/godot/pull/83824)). | ||
- GUI: TextServerAdvanced: Keep dynamically loaded ICU data in memory ([GH-83827](https://github.com/godotengine/godot/pull/83827)). | ||
- GUI: Increase precision of RAW mode in ColorPicker ([GH-83851](https://github.com/godotengine/godot/pull/83851)). | ||
- Import: Prevent crash from importing a certain kind of invalid GLTF ([GH-83663](https://github.com/godotengine/godot/pull/83663)). | ||
- Input: Sync controller mappings DB with SDL2 community repo ([GH-83845](https://github.com/godotengine/godot/pull/83845)). | ||
- Multiplayer: Display multiplayer authority ID in remote debugger ([GH-83437](https://github.com/godotengine/godot/pull/83437)). | ||
- Navigation: Fix NavigationObstacle3D debug being affected by rotation and scale ([GH-82593](https://github.com/godotengine/godot/pull/82593)). | ||
- Navigation: Fix NavigationObstacle3D height ([GH-83701](https://github.com/godotengine/godot/pull/83701)). | ||
- Navigation: Fix NavigationAgent3D stored y-axis velocity and make it optional ([GH-83705](https://github.com/godotengine/godot/pull/83705)). | ||
- Navigation: Fix NavigationLink enabled toggle ([GH-83709](https://github.com/godotengine/godot/pull/83709)). | ||
- Navigation: Fix hole in heightmap navigation mesh baking ([GH-83783](https://github.com/godotengine/godot/pull/83783)). | ||
- Particles: Fix typo in particles process material when using emission color texture ([GH-83620](https://github.com/godotengine/godot/pull/83620)). | ||
- Particles: Fix massive performance hit due to enabling collision ([GH-83749](https://github.com/godotengine/godot/pull/83749)). | ||
- Particles: Fix directed points not working, and fix friction formula ([GH-83831](https://github.com/godotengine/godot/pull/83831)). | ||
- Porting: Android: Fix joypad trigger value range ([GH-81322](https://github.com/godotengine/godot/pull/81322)). | ||
- Porting: Android: Fix logic for deferred window input events being inverted ([GH-83301](https://github.com/godotengine/godot/pull/83301)). | ||
- Porting: Linux: Implement `clipboard_get`/`has_image` ([GH-81439](https://github.com/godotengine/godot/pull/81439)). | ||
- Porting: Web: Revert to `proxy_to_pthread=no` as default ([GH-83837](https://github.com/godotengine/godot/pull/83837)). | ||
- Rendering: Add an extra backbuffer color texture that can be used when an upscaler is in use ([GH-83192](https://github.com/godotengine/godot/pull/83192)). | ||
- Rendering: Optimize lightmapper using triangle clusters on the acceleration structure ([GH-83284](https://github.com/godotengine/godot/pull/83284)). | ||
- Rendering: Ensure that only visible paired lights are used ([GH-83493](https://github.com/godotengine/godot/pull/83493)). | ||
- Rendering: Fix shadow map debug visualization camera frustum index buffer size ([GH-83639](https://github.com/godotengine/godot/pull/83639)). | ||
- Rendering: Fixing incorrect normal map when using triplanar world mapping and mesh rotation ([GH-83658](https://github.com/godotengine/godot/pull/83658)). | ||
- Rendering: Some more fixes for compressed meshes ([GH-83704](https://github.com/godotengine/godot/pull/83704)). | ||
- Rendering: Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer ([GH-83756](https://github.com/godotengine/godot/pull/83756)). | ||
- Rendering: Fix LightmapGI taking editor-only and sky-only lights into account ([GH-83861](https://github.com/godotengine/godot/pull/83861)). | ||
- Thirdparty: brotli: Sync with upstream 1.1.0 ([GH-82580](https://github.com/godotengine/godot/pull/82580)). | ||
- Thirdparty: ThorVG: update to v0.11.2 ([GH-83656](https://github.com/godotengine/godot/pull/83656)). | ||
- Thirdparty: mbedTLS: Update to version 2.18.5 ([GH-83721](https://github.com/godotengine/godot/pull/83721)). | ||
- Thirdparty: openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC ([GH-83829](https://github.com/godotengine/godot/pull/83829)). | ||
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This release is built from commit [`e8d57afae`](https://github.com/godotengine/godot/commit/e8d57afaeccf0d9f9726746f49936eb93aa0039b). | ||
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## Downloads | ||
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The downloads for this pre-release build can be found in our GitHub repository: | ||
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* [**Download Godot 4.2 beta 3**](https://github.com/godotengine/godot-builds/releases/tag/4.2-beta3). | ||
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**Standard build** includes support for GDScript and GDExtension. | ||
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**.NET build** (marked as `mono`) includes support for C#, as well as GDScript and GDExtension. | ||
- .NET build requires [.NET SDK 6.0](https://dotnet.microsoft.com/en-us/download/dotnet/6.0) or [7.0](https://dotnet.microsoft.com/en-us/download/dotnet/7.0) installed in a standard location. | ||
- [.NET 8.0](https://dotnet.microsoft.com/en-us/download/dotnet/8.0) should also be supported, but keep in mind this version of the .NET SDK is still in preview. Give it a try and let us know if you find any bugs. | ||
- To export to Android, .NET 7.0 or later is required. To export to iOS, .NET 8.0 is required. Make sure to set the target framework in the `.csproj` file. | ||
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<div class="card card-warning"> | ||
<p> | ||
While engine maintainers try their best to ensure that each beta release is stable, this is by definition <strong>a pre-release piece of software</strong>. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in a case of corruption or data loss. | ||
</p> | ||
</div> | ||
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## Known issues | ||
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There are currently no known issues introduced by this release. | ||
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With every release we accept that there are going to be various issues, which have already been reported but haven't been fixed yet. See the GitHub issue tracker for a complete list of [known bugs](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug+). | ||
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## Bug reports | ||
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As a tester, we encourage you to [open bug reports](https://github.com/godotengine/godot/issues) if you experience issues with this release. Please check the [existing issues on GitHub](https://github.com/godotengine/godot/issues) first, using the search function with relevant keywords, to ensure that the bug you experience is not already known. | ||
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In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in 4.2 beta 3). | ||
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## Support | ||
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Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to [generous donations from the Godot community](https://fund.godotengine.org/). A big thank you to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [their financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project! | ||
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If you'd like to support the project financially and help us secure our future hires, you can do so using the [Godot Development Fund](https://fund.godotengine.org/) platform managed by [Godot Foundation](https://godot.foundation/). There are also several [alternative ways to donate](/donate) which you may find more suitable. |
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