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Release Godot 4.2 beta 2 and publish release notes
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title: "Dev snapshot: Godot 4.2 beta 2" | ||
excerpt: "After last week's 4.2 beta 1 release, we fixed a number of bugs reported by the community, which are now ready to test in beta 2." | ||
categories: ["pre-release"] | ||
author: Rémi Verschelde | ||
image: /storage/blog/covers/dev-snapshot-godot-4-2-beta-2.webp | ||
image_caption_title: ENDLESS EXPRESS | ||
image_caption_description: A game by jijigiri Games | ||
date: 2023-10-19 13:00:00 | ||
--- | ||
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We entered the beta phase for Godot 4.2 last week, with [4.2 beta 1](/article/dev-snapshot-godot-4-2-beta-1/). If you missed that release, have a look at the [release notes](/article/dev-snapshot-godot-4-2-beta-1/) for an overview of the key changes in Godot 4.2. | ||
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Since that first beta release, we fixed a number of bugs reported by the community, so we're now publishing a second beta snapshot to validate those improvements, and iterate closer to the release candidate stage. | ||
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[Jump to the **Downloads** section](#downloads), and give it a spin right now, or continue reading to learn more about improvements in this release. You can also [try the **Web editor**](https://editor.godotengine.org/releases/4.2.beta2/) or the **Android editor** for this release. If you are interested in the latter, please request to join [our testing group](https://groups.google.com/g/godot-testers) to get access to pre-release builds. | ||
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----- | ||
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*The illustration picture for this article is taken from* [**ENDLESS EXPRESS**](https://jijigri.itch.io/endless-express), *a fast-paced pixel art run & gun by [jijigiri Games](https://twitter.com/jijigriGames). It was made with Godot 4 and has just been released for free [on itch.io](https://jijigri.itch.io/endless-express). You can follow the developer on [Twitter](https://twitter.com/jijigriGames) for updates and future game projects.* | ||
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## What's new | ||
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For an overview of what's new overall in Godot 4.2, have a look at the release notes for [4.2 beta 1](/article/dev-snapshot-godot-4-2-beta-1/), which cover a lot of the changes. This blog post only covers the changes between beta 1 and beta 2. | ||
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**57 contributors** submitted **95 improvements** for this release. You can review the complete list of changes with our [interactive changelog](https://godotengine.github.io/godot-interactive-changelog/#4.2-beta2), which contains links to relevant commits and PRs for this and every previous release. Below are the most notable changes compared to 4.2-beta1: | ||
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- 2D: Fix tilemap live editing while game is running ([GH-83146](https://github.com/godotengine/godot/pull/83146)). | ||
- 2D: Allow disabling the built-in tilemap navigation ([GH-83273](https://github.com/godotengine/godot/pull/83273)). | ||
- 2D: Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D` ([GH-83323](https://github.com/godotengine/godot/pull/83323)). | ||
- 2D: Fix screen center position returned for rotated Camera2D ([GH-83427](https://github.com/godotengine/godot/pull/83427)). | ||
- 2D: Fix bug where TileMap wouldn't update material correctly on assignment ([GH-83475](https://github.com/godotengine/godot/pull/83475)). | ||
- 2D: Allow normal maps on TileMaps that use texture padding ([GH-83489](https://github.com/godotengine/godot/pull/83489)). | ||
- 3D: Fix grid snapping for box shape gizmos ([GH-82381](https://github.com/godotengine/godot/pull/82381)). | ||
- 3D: Enable UV2 on primitive meshes when using the MeshInstance3D context menu ([GH-82937](https://github.com/godotengine/godot/pull/82937)). | ||
- Animation: Limit animation audio clip inspector offset sliders to clip length ([GH-82627](https://github.com/godotengine/godot/pull/82627)). | ||
- Animation: Automatic reconnection of nodes in blend tree ([GH-83534](https://github.com/godotengine/godot/pull/83534)). | ||
- Audio: Fix OGG audio loop offset pop ([GH-80452](https://github.com/godotengine/godot/pull/80452)). | ||
- C#: Improve diagnostic messages and add help link ([GH-80489](https://github.com/godotengine/godot/pull/80489)). | ||
- C#: Fix lookup for singleton instance types ([GH-83249](https://github.com/godotengine/godot/pull/83249)). | ||
- C#: Allow exporting games without C# ([GH-83422](https://github.com/godotengine/godot/pull/83422)). | ||
- C#: Fix generated nested class order ([GH-83532](https://github.com/godotengine/godot/pull/83532)). | ||
- Core: Add error messages to the native menu and file dialogs callback ([GH-83181](https://github.com/godotengine/godot/pull/83181)). | ||
- Core: Add missing double-precision flag for Vector4 & Projection in `encode_variant` ([GH-83202](https://github.com/godotengine/godot/pull/83202)). | ||
- Editor: Fix code editor scrolling experience on track pads ([GH-73502](https://github.com/godotengine/godot/pull/73502)). | ||
- Editor: Don't remove favorite files in EditorFileDialog ([GH-82537](https://github.com/godotengine/godot/pull/82537)). | ||
- Editor: Fix loading floating dock layout ([GH-82742](https://github.com/godotengine/godot/pull/82742)). | ||
- Editor: Fix debugger behaviour with multi-session debugging ([GH-82868](https://github.com/godotengine/godot/pull/82868)). | ||
- Editor: Project Manager: Open project when "Enter" is pressed when the search box is focused ([GH-83210](https://github.com/godotengine/godot/pull/83210)). | ||
- Editor: Don't try updating wrong NodePaths in resources ([GH-83263](https://github.com/godotengine/godot/pull/83263)). | ||
- Editor: Disallow 'Make Local' command on inherited nodes ([GH-83386](https://github.com/godotengine/godot/pull/83386)). | ||
- Editor: Fix StringName leaks in GDExtension, core, and editor themes ([GH-83562](https://github.com/godotengine/godot/pull/83562)). | ||
- GDExtension: Fix missing editor singletons when dumping extension api ([GH-83239](https://github.com/godotengine/godot/pull/83239)). | ||
- GDExtension: Prevent issues with the editor trying to reload GDExtensions through its usual mechanism ([GH-83285](https://github.com/godotengine/godot/pull/83285)). | ||
- GDExtension: Add brief description in GDExtension API dump with docs ([GH-83318](https://github.com/godotengine/godot/pull/83318)). | ||
- GDScript: Fix incorrect error message for utility functions ([GH-78882](https://github.com/godotengine/godot/pull/78882)). | ||
- GDScript: Fix modifying base script exports not propagating to derived scripts ([GH-83123](https://github.com/godotengine/godot/pull/83123)). | ||
- GDScript: Code Editor: Fix regression with using doc comments for code regions ([GH-83216](https://github.com/godotengine/godot/pull/83216)). | ||
- GDScript: Fix unresolved datatype for incomplete expressions ([GH-83257](https://github.com/godotengine/godot/pull/83257)). | ||
- GUI: Bitmap fonts: Add support for scaling ([GH-80605](https://github.com/godotengine/godot/pull/80605)). | ||
- GUI: Fix ColorPicker deferred mode not working for sliders ([GH-80916](https://github.com/godotengine/godot/pull/80916)). | ||
- GUI: Fix SpinBox will reset unsubmitted text when redrawing ([GH-81638](https://github.com/godotengine/godot/pull/81638)). | ||
- GUI: Fix incorrect offset of `PopupMenu` separator icons ([GH-83517](https://github.com/godotengine/godot/pull/83517)). | ||
- Input: Fix `Input.is_action_just_pressed` flicker on joypad axes ([GH-82056](https://github.com/godotengine/godot/pull/82056)). | ||
- Multiplayer: Copy network authority when instancing placeholders ([GH-82846](https://github.com/godotengine/godot/pull/82846)). | ||
- Multiplayer: Fix synchronizer init and reset ([GH-83264](https://github.com/godotengine/godot/pull/83264)). | ||
- Multiplayer: Fix "on change" indexed properties ([GH-83279](https://github.com/godotengine/godot/pull/83279)). | ||
- Navigation: Fix enabling NavigationRegion3D saved disabled ([GH-83365](https://github.com/godotengine/godot/pull/83365)). | ||
- Navigation: Fix "Navigation map synchronization error" when using NavigationRegion2D ([GH-83568](https://github.com/godotengine/godot/pull/83568)). | ||
- Navigation: Fix NavRegion sync error messages ([GH-83574](https://github.com/godotengine/godot/pull/83574)). | ||
- Network: Web: Fix WebSocket returning empty close-reason ([GH-79407](https://github.com/godotengine/godot/pull/79407)). | ||
- Particles: Fixed multiple particle issues: division by zero, color ramp override, scale dependent on amount ratio ([GH-83488](https://github.com/godotengine/godot/pull/83488)). | ||
- Porting: Add method to check if filesystem is case sensitive ([GH-82957](https://github.com/godotengine/godot/pull/82957)). | ||
- Porting: Android: Fix the timeframe when the Android gestures properties are retrieved ([GH-83173](https://github.com/godotengine/godot/pull/83173)). | ||
- Porting: Android: Bump the Java version to version 17 ([GH-83515](https://github.com/godotengine/godot/pull/83515)). | ||
- Porting: iOS: Add project settings for AVAudioSessionCategory ([GH-81196](https://github.com/godotengine/godot/pull/81196)). | ||
- Porting: macOS: Fix crash when using system default menu shortcuts ([GH-83243](https://github.com/godotengine/godot/pull/83243)). | ||
- Rendering: Rewrite the GPU Lightmapper's indirect logic to match Godot 3.5's CPU Lightmapper ([GH-82068](https://github.com/godotengine/godot/pull/82068)). | ||
- Rendering: Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader ([GH-83179](https://github.com/godotengine/godot/pull/83179)). | ||
- Rendering: Fix OpenGL directional shadow last split fading ([GH-83252](https://github.com/godotengine/godot/pull/83252)). | ||
- Rendering: Fix disabling depth prepass break opaque materials ([GH-83371](https://github.com/godotengine/godot/pull/83371)). | ||
- Rendering: Fix Mobile renderer shader instance uniform access ([GH-83400](https://github.com/godotengine/godot/pull/83400)). | ||
- Shaders: Close shader in Shader Editor tab when deleting shader file in FileSystem panel ([GH-83137](https://github.com/godotengine/godot/pull/83137)). | ||
- Shaders: Fix parameter shader node not declared when only connected to a VaryingSetter ([GH-83189](https://github.com/godotengine/godot/pull/83189)). | ||
- Shaders: Fix bool varying's generated code will be modified with flat ([GH-83194](https://github.com/godotengine/godot/pull/83194)). | ||
- Thirdparty: openxr: Sync with upstream 1.0.30 ([GH-82582](https://github.com/godotengine/godot/pull/82582)). | ||
- Thirdparty: ThorVG: update to v0.11.1 ([GH-83281](https://github.com/godotengine/godot/pull/83281)). | ||
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This release is built from commit [`f8818f85e`](https://github.com/godotengine/godot/commit/f8818f85e6c43cdf1277e8ae85eba19ca0a003b0) (see [README](https://github.com/godotengine/godot-builds/releases/download/4.2-beta2/README.txt)). | ||
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## Downloads | ||
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The downloads for this pre-release build can be found in our GitHub repository: | ||
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* [**Download Godot 4.2 beta 2**](https://github.com/godotengine/godot-builds/releases/tag/4.2-beta2). | ||
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**Standard build** includes support for GDScript and GDExtension. | ||
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**.NET build** (marked as `mono`) includes support for C#, as well as GDScript and GDExtension. | ||
- .NET build requires [.NET SDK 6.0](https://dotnet.microsoft.com/en-us/download/dotnet/6.0) or [7.0](https://dotnet.microsoft.com/en-us/download/dotnet/7.0) installed in a standard location. | ||
- To export to Android, .NET 7.0 or later is required. To export to iOS, .NET 8.0 is required. Make sure to set the target framework in the `.csproj` file. | ||
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<div class="card card-warning"> | ||
<p> | ||
While engine maintainers try their best to ensure that each beta release is stable, this is by definition <strong>a pre-release piece of software</strong>. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in a case of corruption or data loss. | ||
</p> | ||
</div> | ||
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## Known issues | ||
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There are currently no known issues introduced by this release. | ||
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The previous beta 1 introduced a change to the mesh format which you might experience as some nagging warnings and slowdowns when opening a 3D project. To solve it, you need to resave all meshes to commit the changes ([GH-83287](https://github.com/godotengine/godot/issues/83287)). We're working on improving that UX so it's done automatically ([GH-83613](https://github.com/godotengine/godot/pull/83613)). | ||
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With every release we accept that there are going to be various issues, which have already been reported but haven't been fixed yet. See the GitHub issue tracker for a complete list of [known bugs](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug+). | ||
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## Bug reports | ||
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As a tester, we encourage you to [open bug reports](https://github.com/godotengine/godot/issues) if you experience issues with this release. Please check the [existing issues on GitHub](https://github.com/godotengine/godot/issues) first, using the search function with relevant keywords, to ensure that the bug you experience is not already known. | ||
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In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in 4.2 beta 2). | ||
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## Support | ||
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Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to [generous donations from the Godot community](https://fund.godotengine.org/). A big thank you to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [their financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project! | ||
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If you'd like to support the project financially and help us secure our future hires, you can do so using the [Godot Development Fund](https://fund.godotengine.org/) platform managed by [Godot Foundation](https://godot.foundation/). There are also several [alternative ways to donate](/donate) which you may find more suitable. |
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