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I'm trying to translate my games with GetText using the POT Generation menu in the Project Settings and I rename or delete some files in the editor's file system such as scenes and scripts during development.
Describe the problem or limitation you are having in your project
Renaming or deleting files in the editor's file system which were previously added to the POT Generation menudoesn't update them in this menu.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Renaming or deleting files in the editor's file system which were previously added to the POT Generation menu would update them in this menu.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
It'd probably work similarly to exported vars of type PackedScene in GDScript.
When files are renamed in the editor's file system, the path / reference would be updated in the POT Generation menu.
When files are deleted in the editor's file system, it would also be deleted from the POT Generation menu.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't think so but I'm not sure.
Is there a reason why this should be core and not an add-on in the asset library?
This feature proposal is based on the Pot Generation core feature.
It's not a bug but it seems essential to me since renaming files during development is something most of us do a lot.
Since this improvement is not so usable in a real project it doesn't make much sense to make it an asset library IMO.
The text was updated successfully, but these errors were encountered:
The proposal refers to the list of files here (which can contain scenes, scripts etc.):
We are already handing file changes for various settings and other lists, so this one should also auto-update.
Describe the project you are working on
I'm trying to translate my games with GetText using the POT Generation menu in the Project Settings and I rename or delete some files in the editor's file system such as scenes and scripts during development.
Describe the problem or limitation you are having in your project
Renaming or deleting files in the editor's file system which were previously added to the POT Generation menu doesn't update them in this menu.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Renaming or deleting files in the editor's file system which were previously added to the POT Generation menu would update them in this menu.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
It'd probably work similarly to exported vars of type PackedScene in GDScript.
When files are renamed in the editor's file system, the path / reference would be updated in the POT Generation menu.
When files are deleted in the editor's file system, it would also be deleted from the POT Generation menu.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't think so but I'm not sure.
Is there a reason why this should be core and not an add-on in the asset library?
This feature proposal is based on the Pot Generation core feature.
It's not a bug but it seems essential to me since renaming files during development is something most of us do a lot.
Since this improvement is not so usable in a real project it doesn't make much sense to make it an asset library IMO.
The text was updated successfully, but these errors were encountered: