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Describe the problem or limitation you are having in your project
Physical bones go through surfaces at high speeds. Currently, I'm working around that issue by creating a rig that utilizes RigidBody3D instead of Physical Bones just to use CCD.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Just like RigidBody3D add Continuous CD option to Physical Bones.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
No.
Is there a reason why this should be core and not an add-on in the asset library?
This is about improving a built-in class
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
A 3D game with physical animations
Describe the problem or limitation you are having in your project
Physical bones go through surfaces at high speeds. Currently, I'm working around that issue by creating a rig that utilizes RigidBody3D instead of Physical Bones just to use CCD.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Just like RigidBody3D add Continuous CD option to Physical Bones.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
No.
Is there a reason why this should be core and not an add-on in the asset library?
This is about improving a built-in class
The text was updated successfully, but these errors were encountered: