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In the bottom panel, display only contextual panels and move the audio panel to the top bar #7300
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Hi! While I understand the natural tendency to minimalism, and while that is great, there is a good reason to why the editors is arranged in that way.
I hope my words are well organized and help to understand the way this works. If they are not, please ask me to reformulate. I hope you have a nice day! |
Understood, point taken and thanks for the answer. About the script tab, I made myself the same explanation that you had for the gdscript part, so again, it's not totally consistent even if I understand that shader needs to be seen inside the view so according to me it should be left here. About the audio, I still don't really see why it needs to be there, but you're right, it prevents from switch from 2D/3D to audio, and then switching back. For me, the main issue is the animation tab that shouldn't be there because has you said, it's about "minimalism". I think a game engine is already really complex so this is why I am making the proposal. Anyway, that's only a proposal ;p |
Describe the project you are working on
2D plateformer
Describe the problem or limitation you are having in your project
There are inconsistencies in the tabs in the bottom panel :
So in the end, it is not easy to understand what kind of tabs are displayed here, there is no logic
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Here are my proposal (that are not a total redesign, but exploit the current architecture :
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Currently
Proposal when there is no context (no animation node or a node with a shader is selected)
Proposal when an animation node is selected
If this enhancement will not be used often, can it be worked around with a few lines of script?
no
Is there a reason why this should be core and not an add-on in the asset library?
because it is the base interface of godot
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