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Describe the problem or limitation you are having in your project
In my 2.5d game, I'd like to control memory without using c++ or c#, totally natively.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The addition of pointers will allow you to control memory as you wish without using other languages that require compilers, but I'd like this feature to be optional, as it is in C#.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Example:
var *ptr_a = &a
print(ptr_a)
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, I don't think that's possible.
Is there a reason why this should be core and not an add-on in the asset library?
Yes, perhaps using c++ language with gdextention or c#.
The text was updated successfully, but these errors were encountered:
ghost
changed the title
Added pointers in gdscript
Add pointers in gdscript
Jul 6, 2023
Describe the project you are working on
I'm working on a 2.5D game
Describe the problem or limitation you are having in your project
In my 2.5d game, I'd like to control memory without using c++ or c#, totally natively.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The addition of pointers will allow you to control memory as you wish without using other languages that require compilers, but I'd like this feature to be optional, as it is in C#.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Example:
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, I don't think that's possible.
Is there a reason why this should be core and not an add-on in the asset library?
Yes, perhaps using c++ language with gdextention or c#.
The text was updated successfully, but these errors were encountered: