-
-
Notifications
You must be signed in to change notification settings - Fork 97
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ParticleAttractor2D #6624
Comments
BTW, I've tried asking about it on the Discord server but no one answered me, I'm not sure where is the best place to ask solutions for my issue. |
This might be turned into a discussion, and in the future this kind of suggestion with limited or no concrete suggestion is best handled by opening a discussion |
How to open a discussion? Edit: Okay, nvm, found it, never knew there's discussions on Github. |
Just keep this open and see, it does suggest just creating an equivalent of the 3D one and think that can be enough! |
Particle attractors are only implemented in 3D, not 2D. |
Thanks, couldn't seem to find related issues, guess I need to improve my googling skill. Is there any alternative/workaround for now though? (I'm not very good at particles, sorry for that) |
|
Describe the project you are working on
In my project, I want the coin particles to fly towards player. I've tried modifying the material properties but the docs aren't very helpful so I don't know if it's possible through modifying properties alone. After a few days, I've found out that there's a property about attractor interaction but I recall nothing about attractor in the docs. I tried searching about it but all I've found is closed issues (godotengine/godot#18223, #815, https://godotengine.org/qa/18765/particle-attractor-in-godot-3) years ago saying that they will be implemented in Godot 4. Has it been forgotten?
Describe the problem or limitation you are having in your project
I want the coin particles to fly towards player but I don't know if it's possible through modifying material properties alone.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add ParticleAttractor2D
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I don't know how ParticleAttractor2D works (cuz there's close to zero discussion or video about it on the Internet) but looking at some videos about ParticleAttractor3D, I think it will fit my needs.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't know, I hope someone can answer me.
Is there a reason why this should be core and not an add-on in the asset library?
I don't know how to implement it as an add-on.
The text was updated successfully, but these errors were encountered: