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Run arguments per game instance #5521

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kubecz3k opened this issue Sep 30, 2022 · 2 comments
Closed

Run arguments per game instance #5521

kubecz3k opened this issue Sep 30, 2022 · 2 comments

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@kubecz3k
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Describe the project you are working on

Multiplayer world building game

Describe the problem or limitation you are having in your project

When using Debug -> Run multiple instances -> 3 it's impossible to define different run arguments per instance of the game.
It would be the best if we could for example define --server argument for the first instance and --client arguments for other instances

Describe the feature / enhancement and how it helps to overcome the problem or limitation

In Project Settings -> Editor -> Run instead of one field Main Run Args there should be 4 fields, one per each application instance

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

instance_args

If this enhancement will not be used often, can it be worked around with a few lines of script?

Not in an obvious way

Is there a reason why this should be core and not an add-on in the asset library?

Ability to run multiple app instances is core feature of the editor, this proposal is small quality of life improvement for it

@KoBeWi
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KoBeWi commented Sep 30, 2022

Duplicate of #522
It has a WIP implementation that is already usable (just needs polishing): godotengine/godot#65753

@KoBeWi KoBeWi closed this as not planned Won't fix, can't repro, duplicate, stale Sep 30, 2022
@kubecz3k
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hah had notion I had seen some discussion about it but could not find it in any way with key words like 'run arguments' 'run args'... I guess the title could be more explicit

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