Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add the ability to inspect the running scene from the editor #2978

Closed
anunknowperson opened this issue Jul 11, 2021 · 1 comment
Closed

Add the ability to inspect the running scene from the editor #2978

anunknowperson opened this issue Jul 11, 2021 · 1 comment
Labels

Comments

@anunknowperson
Copy link

anunknowperson commented Jul 11, 2021

Describe the project you are working on

Any game

Describe the problem or limitation you are having in your project

The engine has the ability to inspect the tree of the running scene. But sometimes it is not convenient and you want to move around the scene from the editor in order to better understand what is happening. This is implemented in Unity.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

We need to remove the "Remote" and "Local" buttons from the Scene panel, but add an item, for example, "remote" to the scene selection panel.
Unnamed
This tab will automatically open when the project starts. The user will be able to move around the scene in the editor. When the "remote" tab is open, the scene panel should also show remote nodes (this has already been implemented).

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

An image from the created additional viewport of the running application should be passed to the editor. Or, objects in the scene can be positioned based on the passed scene tree. It is desirable that this works when debugging remotely over the network.

If this enhancement will not be used often, can it be worked around with a few lines of script?

This is a very useful feature that will come in handy in any project, especially a large one.

Is there a reason why this should be core and not an add-on in the asset library?

This is about improving the editor usability out of the box.

@KoBeWi
Copy link
Member

KoBeWi commented Jul 11, 2021

Duplicate of #1864

@KoBeWi KoBeWi marked this as a duplicate of #1864 Jul 11, 2021
@KoBeWi KoBeWi closed this as completed Jul 11, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants