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Describe the project you are working on:
Very new to Godot, just starting on some simple tutorial projects.
Describe the problem or limitation you are having in your project:
No shortcut to select line of code in text editor.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
In most code editors, you can click on the line number to select that line. Godot's built-in editor lacks this feature, unless I am doing something incorrect.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Left click line number in text editor --> Line becomes highlighted and selected
If this enhancement will not be used often, can it be worked around with a few lines of script?:
N/A
Is there a reason why this should be core and not an add-on in the asset library?:
It's a very basic feature common to most editors that I am aware of.
Thanks 🤠
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
Clicking line number in text editor should select that line of code
Clicking the line number gutter in the script editor should select that line of code
Jul 24, 2020
For the record, this is already implemented when you click-and-drag the cursor over multiple lines. It's just that clicking on a line number won't select the whole line (like it does in VS Code, for instance).
Describe the project you are working on:
Very new to Godot, just starting on some simple tutorial projects.
Describe the problem or limitation you are having in your project:
No shortcut to select line of code in text editor.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
In most code editors, you can click on the line number to select that line. Godot's built-in editor lacks this feature, unless I am doing something incorrect.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Left click line number in text editor --> Line becomes highlighted and selected
If this enhancement will not be used often, can it be worked around with a few lines of script?:
N/A
Is there a reason why this should be core and not an add-on in the asset library?:
It's a very basic feature common to most editors that I am aware of.
Thanks 🤠
The text was updated successfully, but these errors were encountered: