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Blurry Text changing window scale #11268

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pochoco24 opened this issue Nov 30, 2024 · 2 comments
Closed

Blurry Text changing window scale #11268

pochoco24 opened this issue Nov 30, 2024 · 2 comments
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@pochoco24
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Describe the project you are working on

A Visual Novel with Arial font

Describe the problem or limitation you are having in your project

When the Project Setting Window>Stretch>Scale is changed, the text looks blurry.

I made a script that changes the scale setting based on the Screen DPI so the text is readable on high-resolution monitors. The font size is 16px. So if the DPI is 125% times the base scale, the font size would be 20px, which is an integer and should not be blurry.

I've tried changing the hinting and sub-pixel positioning properties but it doesn't eliminate the blur.

Right-click and open the images in a new tab to see the blur better.

Image
Image
Image

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Maybe adding a way to make the font size independent from Window>Stretch>Scale setting so it can be changed manually?

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

N/A

If this enhancement will not be used often, can it be worked around with a few lines of script?

This may be used often for GUI and text-based games.

Is there a reason why this should be core and not an add-on in the asset library?

This would fix the blurriness of text, so it should be core.

@AThousandShips
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This is for proposals, please report bugs in the main repo

Please search for existing issues first, I think this has already been reported

@AThousandShips AThousandShips closed this as not planned Won't fix, can't repro, duplicate, stale Nov 30, 2024
@Calinou
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Calinou commented Nov 30, 2024

This is already reported here: godotengine/godot#86563

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