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Describe the problem or limitation you are having in your project
When the Project Setting Window>Stretch>Scale is changed, the text looks blurry.
I made a script that changes the scale setting based on the Screen DPI so the text is readable on high-resolution monitors. The font size is 16px. So if the DPI is 125% times the base scale, the font size would be 20px, which is an integer and should not be blurry.
I've tried changing the hinting and sub-pixel positioning properties but it doesn't eliminate the blur.
Right-click and open the images in a new tab to see the blur better.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Maybe adding a way to make the font size independent from Window>Stretch>Scale setting so it can be changed manually?
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
N/A
If this enhancement will not be used often, can it be worked around with a few lines of script?
This may be used often for GUI and text-based games.
Is there a reason why this should be core and not an add-on in the asset library?
This would fix the blurriness of text, so it should be core.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
A Visual Novel with Arial font
Describe the problem or limitation you are having in your project
When the Project Setting Window>Stretch>Scale is changed, the text looks blurry.
I made a script that changes the scale setting based on the Screen DPI so the text is readable on high-resolution monitors. The font size is 16px. So if the DPI is 125% times the base scale, the font size would be 20px, which is an integer and should not be blurry.
I've tried changing the hinting and sub-pixel positioning properties but it doesn't eliminate the blur.
Right-click and open the images in a new tab to see the blur better.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Maybe adding a way to make the font size independent from Window>Stretch>Scale setting so it can be changed manually?
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
N/A
If this enhancement will not be used often, can it be worked around with a few lines of script?
This may be used often for GUI and text-based games.
Is there a reason why this should be core and not an add-on in the asset library?
This would fix the blurriness of text, so it should be core.
The text was updated successfully, but these errors were encountered: