Global Plugins #7291
Closed
Sharaf5
started this conversation in
Engine Core
Global Plugins
#7291
Replies: 1 comment
-
Please add your support and thoughts to that instead |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I see godot is managing plugins per project
However this seems to be not ideal as godot compiles result to other formats
What I suggest is similar to GDScript inhiritance but for plugins
a global path to load plugins from, unless the same is in local project (either modified or not)
Why I'm in disscussion not in issues
I'm a new commer to the world of game dev, and this may be a feature already exists but I don't know about
Beta Was this translation helpful? Give feedback.
All reactions