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Are you referring to Theme propagation from parent to children? I see no way to simulate this in the editor. As a workaround, specify your game's Theme resource on the root Control node of every GUI scene. |
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When I create UI, like game menu etc, the theme of controls in editor is different than in game, for example some icons are different.
This is because the editor theme is different than the default game one.
it's inconvenient and confusing.
I have to run the game each time.
So I think an option to toggle between editor and game themes would be useful
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