Add info to turn off preview sunlight before working with 3D shader lighting in 'Your first 3D shader'. #9897
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By default in Godot 4.3, preview sunlight is enabled and only disabled by a DirectionalLight3D being added to the scene. If you follow the guide and add an OmniLight3D, the preview sunlight stays enabled and causes a drastically different look compared to the images in the guide.
With preview sunlight (default).

Without preview sunlight.

Optionally also add an image to point out the toggle button;
