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Update NavigationAgent doc for avoidance rework #7350

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merged 1 commit into from
May 18, 2023

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smix8
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@smix8 smix8 commented May 14, 2023

Reworks NavigationAgent doc for changes in avoidance rework pr godotengine/godot#69988.

Docs team: this is 4.1+

@smix8 smix8 force-pushed the update_navagent_doc_4.x branch from a06fc7b to 73730b8 Compare May 14, 2023 20:30
@mhilbrunner mhilbrunner added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation labels May 14, 2023
@mhilbrunner mhilbrunner added this to the 4.1 milestone May 17, 2023
@smix8 smix8 force-pushed the update_navagent_doc_4.x branch from 73730b8 to 1502b20 Compare May 18, 2023 11:41
@smix8 smix8 force-pushed the update_navagent_doc_4.x branch from 1502b20 to ab90602 Compare May 18, 2023 11:45
Updates NavigationAgent doc for avoidance rework.
@smix8 smix8 force-pushed the update_navagent_doc_4.x branch from ab90602 to cf9760d Compare May 18, 2023 12:37
@mhilbrunner mhilbrunner merged commit b4b1d60 into godotengine:master May 18, 2023
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Thank you! 🎉

@smix8 smix8 deleted the update_navagent_doc_4.x branch May 18, 2023 12:47
Comment on lines +17 to +19
The functionality of NavigationsAgent nodes can be recreated with scripts and direct
calls to the NavigationServer API should the default NavigationsAgent
nodes not do what is required for a project and specific gameplay.
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@smix8 sorry for tagging you on something what's already merged. Is this sentence phrased as really intended? I dont understand what does it mean circa from the word "should" on second line...

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It means to role your own agent implementation if the default does not what you need as the NavigationAgent node is optional to work with the navigation system. That block was a copy&paste from the existing doc with not much thought behind. Could be reworded, there are also smaller typos to fix.

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3 participants